// Use this for initialization void Start() { //gameInit(); players = new List <Player>(); connections = new List <int>(); BuffableLoose.baseline(); //Debug.Log("enable"); SceneManager.sceneLoaded += OnSceneLoaded; }
// Use this for initialization public override void OnStartLocalPlayer() { //Debug.Log("start"); //if (isLocalPlayer) //{ inp = GetComponent <PhysicalInput>(); CmdServerInit(); BuffableLoose.baseline(); //} SetReadyButton(); }