public ShipStateDead( Settings settings, Ship ship, ExplosionFactory explosionFactory, BrokenShipFactory brokenShipFactory, SignalBus signalBus) { _signalBus = signalBus; _brokenShipFactory = brokenShipFactory; _explosionFactory = explosionFactory; _settings = settings; _ship = ship; }
public ShipStateDead( Settings settings, Ship ship, Signals.ShipCrashed shipCrashed, ExplosionFactory explosionFactory, BrokenShipFactory brokenShipFactory) { _brokenShipFactory = brokenShipFactory; _explosionFactory = explosionFactory; _settings = settings; _shipCrashed = shipCrashed; _ship = ship; }
public ShipStateDead( Settings settings, Ship ship, ExplosionFactory explosionFactory, BrokenShipFactory brokenShipFactory, ShipCrashedSignal shipCrashedSignal) { _shipCrashedSignal = shipCrashedSignal; _brokenShipFactory = brokenShipFactory; _explosionFactory = explosionFactory; _settings = settings; _ship = ship; }
public ShipStateDead( Settings settings, Ship ship, GameEvents gameEvents, ExplosionFactory explosionFactory, BrokenShipFactory brokenShipFactory) { _brokenShipFactory = brokenShipFactory; _explosionFactory = explosionFactory; _settings = settings; _gameEvents = gameEvents; _ship = ship; }