コード例 #1
0
 public ShipStateDead(
     Settings settings, Ship ship,
     ExplosionFactory explosionFactory,
     BrokenShipFactory brokenShipFactory,
     SignalBus signalBus)
 {
     _signalBus         = signalBus;
     _brokenShipFactory = brokenShipFactory;
     _explosionFactory  = explosionFactory;
     _settings          = settings;
     _ship = ship;
 }
コード例 #2
0
 public ShipStateDead(
     Settings settings, Ship ship,
     Signals.ShipCrashed shipCrashed,
     ExplosionFactory explosionFactory,
     BrokenShipFactory brokenShipFactory)
 {
     _brokenShipFactory = brokenShipFactory;
     _explosionFactory  = explosionFactory;
     _settings          = settings;
     _shipCrashed       = shipCrashed;
     _ship = ship;
 }
コード例 #3
0
 public ShipStateDead(
     Settings settings, Ship ship,
     ExplosionFactory explosionFactory,
     BrokenShipFactory brokenShipFactory,
     ShipCrashedSignal shipCrashedSignal)
 {
     _shipCrashedSignal = shipCrashedSignal;
     _brokenShipFactory = brokenShipFactory;
     _explosionFactory  = explosionFactory;
     _settings          = settings;
     _ship = ship;
 }
コード例 #4
0
ファイル: ShipStateDead.cs プロジェクト: zzragida/Zenject
 public ShipStateDead(
     Settings settings, Ship ship,
     GameEvents gameEvents,
     ExplosionFactory explosionFactory,
     BrokenShipFactory brokenShipFactory)
 {
     _brokenShipFactory = brokenShipFactory;
     _explosionFactory  = explosionFactory;
     _settings          = settings;
     _gameEvents        = gameEvents;
     _ship = ship;
 }