// Start is called before the first frame update void Start() { car = new BoxsterS(x0, y0, z0, vx0, vy0, vz0, t, density); car.S = 0.0; // time set to zero car.SetQ(0.0, 0); // vx0 set to zero car.SetQ(0.0, 1); // x0 set to zero car.OmegaE = 1000.0; car.GearNumber = 1; car.Mode = "crusing"; }
private void Start() { x0 = 0.0; y0 = 0.0; z0 = 0.0; vx0 = 0.0; vy0 = 0.0; vz0 = 0.0; time = 0.0; density = 1.2; car = new BoxsterS(x0, y0, z0, vx0, vy0, vz0, time, density); carRB = this.transform.GetComponent <Rigidbody>(); }
public CarSimulator() { // Create a BoxsterS object with default values to // initialize the display. double x0 = 0.0; double y0 = 0.0; double z0 = 0.0; double vx0 = 0.0; double vy0 = 0.0; double vz0 = 0.0; double time = 0.0; double density = 1.2; car = new BoxsterS(x0, y0, z0, vx0, vy0, vz0, time, density); // Set up images carIcon = Image.FromFile("C:/Users/hhj32/Desktop/GamePhysics_RealisticCarPhysics/CS_Car_Simulator/porscheCartoon.jpg"); carWidth = carIcon.Width; carHeight = carIcon.Height; // Create a Timer object that will be used // to slow the action down. gameTimer = new Timer(); gameTimer.Interval = 50; // delay in milliseconds. gameTimer.Tick += new EventHandler(ActionPerformed); // Initialize the x-locations of the rectangular markers rectangleOneX = 0.0; rectangleTwoX = 200.0; // Create some Labels velocityLabel = new Label(); velocityLabel.Text = "Velocity (km/hr)"; velocityLabel.Font = new Font(velocityLabel.Font, FontStyle.Bold); velocityLabel.Top = 300; velocityLabel.Left = 280; velocityLabel.Width = 120; rpmLabel = new Label(); rpmLabel.Text = "Engine rpm"; rpmLabel.Font = new Font(rpmLabel.Font, FontStyle.Bold); rpmLabel.Top = 330; rpmLabel.Left = 280; rpmLabel.Width = 80; gearLabel = new Label(); gearLabel.Text = "Gear"; gearLabel.Font = new Font(gearLabel.Font, FontStyle.Bold); gearLabel.Top = 360; gearLabel.Left = 280; gearLabel.Width = 50; distanceLabel = new Label(); distanceLabel.Text = "Distance traveled (m)"; distanceLabel.Font = new Font(distanceLabel.Font, FontStyle.Bold); distanceLabel.Top = 390; distanceLabel.Left = 280; distanceLabel.Width = 120; timeLabel = new Label(); timeLabel.Text = "Time (s)"; timeLabel.Font = new Font(timeLabel.Font, FontStyle.Bold); timeLabel.Top = 420; timeLabel.Left = 280; timeLabel.Width = 50; // Create TextBox objects to display the inputs. velocityTextBox = new TextBox(); velocityTextBox.Width = 50; velocityTextBox.Text = "0.0"; velocityTextBox.AutoSize = true; velocityTextBox.Top = velocityLabel.Top; velocityTextBox.Left = 420; rpmTextBox = new TextBox(); rpmTextBox.Width = 50; rpmTextBox.Text = "1000.0"; rpmTextBox.AutoSize = true; rpmTextBox.Top = rpmLabel.Top; rpmTextBox.Left = 420; gearTextBox = new TextBox(); gearTextBox.Width = 50; gearTextBox.Text = "1"; gearTextBox.AutoSize = true; gearTextBox.Top = gearLabel.Top; gearTextBox.Left = 420; distanceTextBox = new TextBox(); distanceTextBox.Width = 60; distanceTextBox.Text = "0.0"; distanceTextBox.AutoSize = true; distanceTextBox.Top = distanceLabel.Top; distanceTextBox.Left = 420; timeTextBox = new TextBox(); timeTextBox.Width = 60; timeTextBox.Text = "0.0"; timeTextBox.AutoSize = true; timeTextBox.Top = timeLabel.Top; timeTextBox.Left = 420; messageTextBox = new TextBox(); messageTextBox.Width = 200; messageTextBox.Text = ""; messageTextBox.AutoSize = true; messageTextBox.Top = 500; messageTextBox.Left = 110; messageTextBox.ReadOnly = true; // Create RadioButton objects int buttonHeight = 20; int buttonWidth = 50; int buttonLeft = 30; accelButton = new RadioButton(); accelButton.Text = "Accelerate"; accelButton.Height = buttonHeight; accelButton.Width = buttonWidth + 40; accelButton.Top = 250; accelButton.Left = buttonLeft; accelButton.Checked = true; cruiseButton = new RadioButton(); cruiseButton.Text = "Cruise"; cruiseButton.Height = buttonHeight; cruiseButton.Width = buttonWidth + 40; cruiseButton.Top = 280; cruiseButton.Left = buttonLeft; brakeButton = new RadioButton(); brakeButton.Text = "Brake"; brakeButton.Height = buttonHeight; brakeButton.Width = buttonWidth + 40; brakeButton.Top = 310; brakeButton.Left = buttonLeft; // Create Button objects buttonHeight = 20; buttonWidth = 45; buttonLeft = 20; startButton = new Button(); startButton.Text = "Start"; startButton.Height = buttonHeight; startButton.Width = buttonWidth; startButton.Top = 340; startButton.Left = buttonLeft; startButton.Click += new EventHandler(StartButtonClicked); shiftUpButton = new Button(); shiftUpButton.Text = "Shift Up"; shiftUpButton.Height = buttonHeight; shiftUpButton.Width = buttonWidth + 30; shiftUpButton.Top = 370; shiftUpButton.Left = buttonLeft; shiftUpButton.Click += new EventHandler(ShiftUpButtonClicked); shiftDownButton = new Button(); shiftDownButton.Text = "Shift Down"; shiftDownButton.Height = buttonHeight; shiftDownButton.Width = buttonWidth + 30; shiftDownButton.Top = 400; shiftDownButton.Left = buttonLeft; shiftDownButton.Click += new EventHandler(ShiftDownButtonClicked); stopButton = new Button(); stopButton.Text = "Stop"; stopButton.Height = buttonHeight; stopButton.Width = buttonWidth; stopButton.Top = 430; stopButton.Left = buttonLeft; stopButton.Click += new EventHandler(StopButtonClicked); resetButton = new Button(); resetButton.Text = "Reset"; resetButton.Height = buttonHeight; resetButton.Width = buttonWidth; resetButton.Top = 460; resetButton.Left = buttonLeft; resetButton.Click += new EventHandler(ResetButtonClicked); // Create a drawing panel. drawingPanel = new Panel(); drawingPanel.Width = 401; drawingPanel.Height = 151; drawingPanel.Left = 50; drawingPanel.Top = 20; drawingPanel.BorderStyle = BorderStyle.FixedSingle; // Add the GUI components to the Form this.Controls.Add(velocityLabel); this.Controls.Add(rpmLabel); this.Controls.Add(gearLabel); this.Controls.Add(distanceLabel); this.Controls.Add(timeLabel); this.Controls.Add(velocityTextBox); this.Controls.Add(rpmTextBox); this.Controls.Add(gearTextBox); this.Controls.Add(distanceTextBox); this.Controls.Add(timeTextBox); this.Controls.Add(messageTextBox); this.Controls.Add(startButton); this.Controls.Add(stopButton); this.Controls.Add(shiftUpButton); this.Controls.Add(shiftDownButton); this.Controls.Add(resetButton); this.Controls.Add(accelButton); this.Controls.Add(cruiseButton); this.Controls.Add(brakeButton); this.Controls.Add(drawingPanel); // Set the size and title of the form this.Width = 500; this.Height = 550; this.Text = "Car Simulator"; // Center the form on the screen and make // it visible. this.StartPosition = FormStartPosition.CenterScreen; this.Visible = true; // Update the GUI display UpdateDisplay(); }