Пример #1
0
        public override void Draw(DeviceContext context, int index)
        {
            //Applying Correct Render States
            RenderStatesRepo.ApplyStates(context, DXStates.Rasters.Default, DXStates.Blenders.Disabled, DXStates.DepthStencils.DepthReadWriteEnabled);

            // draw hover selection
            if (PlayerEntityManager.PlayerCharacter.EntityState.IsBlockPicked || PlayerEntityManager.PlayerCharacter.EntityState.IsEntityPicked)
            {
                _pickedCube.Draw(context, _camManager.ActiveCamera);
            }
        }
Пример #2
0
 public void DrawDebugBoundingBox(DeviceContext context)
 {
     ChunkBoundingBoxDisplay.Draw(context, _cameraManager.ActiveCamera);
 }