public override void Draw(DeviceContext context, int index) { //Applying Correct Render States RenderStatesRepo.ApplyStates(context, DXStates.Rasters.Default, DXStates.Blenders.Disabled, DXStates.DepthStencils.DepthReadWriteEnabled); // draw hover selection if (PlayerEntityManager.PlayerCharacter.EntityState.IsBlockPicked || PlayerEntityManager.PlayerCharacter.EntityState.IsEntityPicked) { _pickedCube.Draw(context, _camManager.ActiveCamera); } }
public void DrawDebugBoundingBox(DeviceContext context) { ChunkBoundingBoxDisplay.Draw(context, _cameraManager.ActiveCamera); }