private void StartWaitingForActionReceive() { _curState = BattleLogicStates.TurnLoop_WaitForAction; if (_actionData != null && _actionData.Count > 0) { StartFightActions(); } if (_battleInfo.isBot && _currentSelectedCharacter.side == PartySide.Enemy) { _botLogic.RunLogic(_currentSelectedCharacter, _parties, Net_SendAction); } //<Test> if (FakeServer.instance.isFake) { Net_ImReady(); } //</Test> }