Example #1
0
    private void StartWaitingForActionReceive()
    {
        _curState = BattleLogicStates.TurnLoop_WaitForAction;

        if (_actionData != null && _actionData.Count > 0)
        {
            StartFightActions();
        }

        if (_battleInfo.isBot && _currentSelectedCharacter.side == PartySide.Enemy)
        {
            _botLogic.RunLogic(_currentSelectedCharacter, _parties, Net_SendAction);
        }

        //<Test>
        if (FakeServer.instance.isFake)
        {
            Net_ImReady();
        }
        //</Test>
    }