public override void Start() { base.Start(); _animator = GetComponentInChildren <Boss_2_Animator>(); _gun = GetComponentInChildren <Boss_2_Gun>(); _rb = GetComponent <Rigidbody>(); _startPosition = transform.position.z; _increaseStagepoint = 50; _maySpawn = true; coolOffTime = 1.4f; }
void Start() { manager = GetComponentInParent <Boss_2_Manager>(); _animator = FindObjectOfType <Boss_2_Animator>(); }