public override void Start()
    {
        base.Start();
        _animator = GetComponentInChildren <Boss_2_Animator>();
        _gun      = GetComponentInChildren <Boss_2_Gun>();
        _rb       = GetComponent <Rigidbody>();

        _startPosition      = transform.position.z;
        _increaseStagepoint = 50;
        _maySpawn           = true;

        coolOffTime = 1.4f;
    }
Esempio n. 2
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 void Start()
 {
     manager   = GetComponentInParent <Boss_2_Manager>();
     _animator = FindObjectOfType <Boss_2_Animator>();
 }