public void EndGame_StopMove() { for (int i = 0; i < _MySoldierList.Count; i++) { _MySoldierList[i].UnitStop_GameEnd(); } for (int i = 0; i < _EnemySoldierList.Count; i++) { _EnemySoldierList[i].UnitStop_GameEnd(); } if (_Boss_11_obj) { _Boss_11_obj.DeadBoss_11(); _Boss_11_obj = null; } }
public void AddEnemyUnit_Boss11(Boss_11 unit, float dmg, string name) { unit.Init(dmg, name, _MySoldierList); _Boss_11_obj = unit; }