public void StartLevel() { Time.timeScale = 1; scoreScript.Reset(); playingLevel = true; lvlEnded = false; player.gameObject.SetActive(true); player.life = 1; EndingGroupOff(); for (int i = 0; i < enemy01.Count; i++) { enemy01[i].Reset(); } for (int i = 0; i < enemy02.Count; i++) { enemy02[i].Reset(); } boss.Reset(); bossActive = false; timeToBoss = 30; lose.Stop(); music.Play(); }