void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Enemy") { targetHealth = other.GetComponent <EnemyMeleeScript>(); targetHealth.Damage(ArrowDamage); if (secondHit) { Destroy(gameObject); } secondHit = true; // Destroy(gameObject); } else if (other.tag == "Ranged") { enemyHealth = other.GetComponent <EnemyRangedScript>(); enemyHealth.Damage(ArrowDamage); if (secondHit) { Destroy(gameObject); } secondHit = true; } else if (other.tag == "Boss") { bossHealth = other.GetComponent <BossScript>(); bossHealth.Damage(ArrowDamage); if (secondHit) { Destroy(gameObject); } secondHit = true; } }