void Start() { anim = GetComponent<Animator>(); InvokeRepeating("ChangeRoutine",0,5); bps = this.transform.parent.GetComponent<BossParametersScript>(); anim.speed = bps.diffic/5; //Debug.Log("Speed " + anim.speed); }
void Start() { anim = GetComponent <Animator>(); InvokeRepeating("ChangeRoutine", 0, 5); bps = this.transform.parent.GetComponent <BossParametersScript>(); anim.speed = bps.diffic / 5; //Debug.Log("Speed " + anim.speed); }
void Start() { sr = GetComponent<SpriteRenderer>(); bps = this.transform.parent.GetComponent<BossParametersScript>(); aliveChild = bps.isAlive; currentLife = bps.CurrentLife; hurt = false; below50 = false; below25 = false; below10 = false; contador = 0; colorA.x = 1; colorA.y = 1; colorA.z = 1; }
void Start() { sr = GetComponent <SpriteRenderer>(); bps = this.transform.parent.GetComponent <BossParametersScript>(); aliveChild = bps.isAlive; currentLife = bps.CurrentLife; hurt = false; below50 = false; below25 = false; below10 = false; contador = 0; colorA.x = 1; colorA.y = 1; colorA.z = 1; }