protected override void ExecuteInnerWorkings() { ramming = true; BossOwner.AquirePriority(); rammingVector.Normalize(); StartCoroutine(DashTowards(rammingVector)); }
protected override void ExecuteInnerWorkings() { if (!BossOwner.IsPriorityTaken()) { BossOwner.AquirePriority(); Animator anim = GetComponent <Animator>(); anim.SetTrigger("coneChainAbility"); } }