// TODO: This should be handled by the ScreenManager public override void Show(bool reset = false) { base.Show(reset); _player.Initialize(); _boss = BossFactory.CreateBoss(BossType.Debug, Game, _player.Position); _boss.Initialize(); }
public void LoadBoss(BossType bossType) { _boss = BossFactory.CreateBoss(bossType, _game, _player.Position); }