// Use this for initialization void Start() { //set all of the needed scripts m_RigidBody = GetComponent <Rigidbody>(); m_Gravity = GetComponent <StickToPlanet>(); m_PlayerStats = GetComponent <PlayerStats>(); m_Rend = GetComponent <Renderer>(); m_controls = GetComponent <Controls>(); l_boosts = 0; //Set player colour for boost reset. m_startCooldown = false; //Get the boost big hit collider [cam] m_BoostCollider = GetComponentInParent <Unique>().GetComponentInChildren <BoostCollider>(); m_BoostCollider.PlayerLink(m_PlayerStats); }