Пример #1
0
    internal void Boom()
    {
        if (hp > 1)
        {
            hp -= 1;
            return;
        }

        output.OnBoom(this);
        boomEffect = Instantiate(boomEffect) as BoomEffect;
        boomEffect.transform.SetParent(sSpawnPoint.transform, false);
        boomEffect.GetComponent <RectTransform>().anchoredPosition = GetComponent <RectTransform>().anchoredPosition;

        Destroy(gameObject);
    }
Пример #2
0
 public void AddBoomEffect(BoomEffect boomeffect)
 {
     _boomEffectList.Add(boomeffect);
 }