internal void Boom() { if (hp > 1) { hp -= 1; return; } output.OnBoom(this); boomEffect = Instantiate(boomEffect) as BoomEffect; boomEffect.transform.SetParent(sSpawnPoint.transform, false); boomEffect.GetComponent <RectTransform>().anchoredPosition = GetComponent <RectTransform>().anchoredPosition; Destroy(gameObject); }
public void AddBoomEffect(BoomEffect boomeffect) { _boomEffectList.Add(boomeffect); }