public override void Run(RenderControl render) { // 1. Make face with a hole. var c1 = SketchBuilder.MakeCircle(GP.Origin(), 30, GP.DZ()); var c2 = SketchBuilder.MakeCircle(GP.Origin(), 100, GP.DZ()); var face = SketchBuilder.MakePlanarFace(c2); var face2 = SketchBuilder.MakePlanarFace(c1); var shape = BooleanTool.Cut(face, face2); //render.ShowShape(shape, ColorTable.Blue); var faces = shape.GetChildren(EnumTopoShapeType.Topo_FACE); // 2. Hatch the face. foreach (var item in faces) { HatchHatcher hh = new HatchHatcher(item); hh.Build(); var material = BasicMaterial.Create("line"); material.SetColor(new Vector3(0.5f, 0.5f, 1.0f)); var node = hh.Create(material); // 3. Show the hatching lines. render.ShowSceneNode(node); } }
public override void Run(RenderControl render) { var rect1 = SketchBuilder.MakeRectangle(GP.XOY(), 10, 5, 1, true); var rect2 = SketchBuilder.MakeRectangle(new GAx2(new GPnt(1, 1, 0), GP.DZ(), GP.DX()), 8, 3, 1, true); var cut = BooleanTool.Cut(rect1, rect2); var extrude = FeatureTool.Extrude(cut, 100, GP.DZ()); render.ShowShape(extrude, Vector3.Blue); }
public override void Run(RenderControl render) { var box = ShapeBuilder.MakeBox(GP.XOY(), 10, 10, 10); var sphere = ShapeBuilder.MakeSphere(GP.Origin(), 5); render.ShowShape(box, Vector3.Red); render.ShowShape(sphere, Vector3.Blue); var common = BooleanTool.Common(box, sphere); render.ShowShape(common, Matrix4.makeTranslation(-20, 0, 0)); var cut = BooleanTool.Cut(box, sphere); render.ShowShape(cut, Matrix4.makeTranslation(0, 20, 0)); var cut2 = BooleanTool.Cut(sphere, box); render.ShowShape(cut2, Matrix4.makeTranslation(0, -20, 0)); var fuse = BooleanTool.Fuse(box, sphere); render.ShowShape(fuse, Matrix4.makeTranslation(20, 0, 0)); }
public override void Run(RenderControl render) { string filepathp = GetResourcePath(@"data\blade_p.dat"); // p侧字符型数据 string[] data_p = File.ReadAllLines(filepathp, Encoding.Default); // 1行 2401列, string filepaths = GetResourcePath(@"data\blade_s.dat"); // s侧字符型数据 string[] data_s = File.ReadAllLines(filepaths, Encoding.Default); // // p侧的曲线 double[,] curvee = new double[(data_p.GetUpperBound(data_p.Rank - 1) + 1), 3]; //建立数组,n行3列, for (int i = 0; i < (data_p.GetUpperBound(data_p.Rank - 1) + 1); i++) // { data_p[i].Split(); string[] split = data_p[i].Split(new Char[] { ' ' }); curvee[i, 0] = double.Parse(split[0]); curvee[i, 1] = double.Parse(split[1]); curvee[i, 2] = double.Parse(split[2]); } // // s侧的曲线, double[,] curvee1 = new double[(data_p.GetUpperBound(data_p.Rank - 1) + 1), 3]; //建立数组,n行3列, for (int i = 0; i < (data_p.GetUpperBound(data_p.Rank - 1) + 1); i++) // { data_s[i].Split(); string[] split = data_s[i].Split(new Char[] { ' ' }); curvee1[i, 0] = double.Parse(split[0]); curvee1[i, 1] = double.Parse(split[1]); curvee1[i, 2] = double.Parse(split[2]); } int n_jie = (int)curvee1[0, 1]; // 截面数 int n_points = (int)curvee1[0, 0]; // 点数 // topolist TopoShapeList spline = new TopoShapeList(); //进行拓扑list的生成, for (int nn = 0; nn < n_jie; nn++) // 循环截面数, { //int nn = 0; GPntList points = new GPntList(); // s侧 for (int mm = nn * n_points + 1; mm < (nn + 1) * n_points; mm++) // 循环截面所对应的点数范围, { GPnt P0 = new GPnt(curvee[mm, 0], curvee[mm, 1], curvee[mm, 2]); // 需要进行添加的点, points.Add(P0); } // p侧 for (int mm = (nn + 1) * n_points; mm > nn * n_points + 1; mm--) // 循环截面所对应的点数范围, { GPnt P0 = new GPnt(curvee1[mm, 0], curvee1[mm, 1], curvee1[mm, 2]); // 需要进行添加的点, points.Add(P0); } // var quxian = SketchBuilder.MakePolygon(points, true); //生成拓扑, var quxian = SketchBuilder.MakeBSpline(points, true); //mRenderView.ShowShape(quxian, Vector3.Red); spline.Add(quxian); } var shape = FeatureTool.Loft(spline, true, false); //创建一个体进行布尔运算 GPntList points_shroud = new GPntList(); GPnt P10 = new GPnt(170, 0, 0); GPnt P11 = new GPnt(170, 0, 200); GPnt P12 = new GPnt(250, 0, 200); GPnt P13 = new GPnt(250, 0, 0); points_shroud.Add(P10); points_shroud.Add(P11); points_shroud.Add(P12); points_shroud.Add(P13); var quxian1 = SketchBuilder.MakePolygon(points_shroud, true); var face = SketchBuilder.MakePlanarFace(quxian1); var feature = FeatureTool.Revol(face, new GAx1(new GPnt(0, 0, 0), GP.DZ()), 0); var cut = BooleanTool.Cut(shape, feature); // 求差 保留前面的一个 if (cut != null) { render.ShowShape(cut, Vector3.Green); } //var cut2 = BooleanTool.Cut(feature, shape); //if (cut2 != null) // render.ShowShape(cut2, Vector3.Blue); }