private void WireCut() { GetComponent <Collider>().enabled = false; GetComponent <AudioPlayer>().Play(); Bomb bomb = FindObjectOfType <Bomb>(); if (correctWire) { Debug.Log("Bomb diffused, trigger next sequence."); bomb.CutRightWire(); } else { Debug.Log("Bomb exploded, trigger death state."); bomb.CutWrongWire(); } SwapWireModel(); }