Пример #1
0
        public void CleanupAvatar()
        {
            StopLoadingCoroutines();

            eyebrowsController?.CleanUp();
            eyebrowsController = null;

            eyesController?.CleanUp();
            eyesController = null;

            bodyShapeController?.CleanUp();
            bodyShapeController = null;

            using (var iterator = wearableControllers.GetEnumerator())
            {
                while (iterator.MoveNext())
                {
                    iterator.Current.Value.CleanUp();
                }
            }

            wearableControllers.Clear();
            model          = null;
            isLoading      = false;
            OnFailEvent    = null;
            OnSuccessEvent = null;
        }
Пример #2
0
 //TODO: Remove/replace once the class is easily mockable.
 protected void CopyFrom(AvatarRenderer original)
 {
     this.wearableControllers = original.wearableControllers;
     this.mouthController     = original.mouthController;
     this.bodyShapeController = original.bodyShapeController;
     this.eyebrowsController  = original.eyebrowsController;
     this.eyesController      = original.eyesController;
 }
Пример #3
0
 protected BodyShapeController(BodyShapeController original) : base(original)
 {
     headRenderer      = original.headRenderer;
     eyebrowsRenderer  = original.eyebrowsRenderer;
     eyesRenderer      = original.eyesRenderer;
     mouthRenderer     = original.mouthRenderer;
     feetRenderer      = original.feetRenderer;
     upperBodyRenderer = original.upperBodyRenderer;
     lowerBodyRenderer = original.lowerBodyRenderer;
 }
Пример #4
0
        public void ResetAvatar()
        {
            bodyShapeController?.CleanUp();
            bodyShapeController = null;

            using (var iterator = wearablesController.GetEnumerator())
            {
                while (iterator.MoveNext())
                {
                    iterator.Current.Value.CleanUp();
                }
            }

            wearablesController.Clear();
        }
Пример #5
0
        public void CleanupAvatar()
        {
            StopLoadingCoroutines();

            eyebrowsController?.CleanUp();
            eyebrowsController = null;

            eyesController?.CleanUp();
            eyesController = null;

            mouthController?.CleanUp();
            mouthController = null;

            bodyShapeController?.CleanUp();
            bodyShapeController = null;

            using (var iterator = wearableControllers.GetEnumerator())
            {
                while (iterator.MoveNext())
                {
                    iterator.Current.Value.CleanUp();
                }
            }

            wearableControllers.Clear();
            model          = null;
            isLoading      = false;
            OnFailEvent    = null;
            OnSuccessEvent = null;

            if (lodController != null)
            {
                Environment.i.platform.avatarsLODController.RemoveAvatar(lodController);
            }

            if (bodySnapshotTexturePromise != null)
            {
                AssetPromiseKeeper_Texture.i.Forget(bodySnapshotTexturePromise);
            }

            CatalogController.RemoveWearablesInUse(wearablesInUse);
            wearablesInUse.Clear();
            OnVisualCue?.Invoke(VisualCue.CleanedUp);
        }
Пример #6
0
 public BodyShapeController_Mock(BodyShapeController original) : base(original)
 {
 }
Пример #7
0
        private IEnumerator LoadAvatar()
        {
            yield return(new WaitUntil(() => gameObject.activeSelf));

            WearableItem resolvedBody = null;

            if (!string.IsNullOrEmpty(model.bodyShape) && !CatalogController.wearableCatalog.TryGetValue(model.bodyShape, out resolvedBody))
            {
                Debug.LogError($"Bodyshape {model.bodyShape} not found in catalog");
            }

            List <WearableItem> resolvedWearables = new List <WearableItem>();

            if (model.wearables != null)
            {
                for (int i = 0; i < model.wearables.Count; i++)
                {
                    if (!CatalogController.wearableCatalog.TryGetValue(model.wearables[i], out WearableItem item))
                    {
                        Debug.LogError($"Wearable {model.wearables[i]} not found in catalog");
                        continue;
                    }

                    resolvedWearables.Add(item);
                }
            }

            if (resolvedBody == null)
            {
                isLoading = false;
                this.OnSuccessEvent?.Invoke();
                yield break;
            }


            bool bodyIsDirty = false;

            if (bodyShapeController != null && bodyShapeController.id != model?.bodyShape)
            {
                bodyShapeController.CleanUp();
                bodyShapeController = null;
                bodyIsDirty         = true;
            }

            if (bodyShapeController == null)
            {
                HideAll();
                bodyShapeController = new BodyShapeController(resolvedBody);
                eyesController      = FacialFeatureController.CreateDefaultFacialFeature(bodyShapeController.bodyShapeId, Categories.EYES, eyeMaterial);
                eyebrowsController  = FacialFeatureController.CreateDefaultFacialFeature(bodyShapeController.bodyShapeId, Categories.EYEBROWS, eyebrowMaterial);
                mouthController     = FacialFeatureController.CreateDefaultFacialFeature(bodyShapeController.bodyShapeId, Categories.MOUTH, mouthMaterial);
            }
            else
            {
                //If bodyShape is downloading will call OnWearableLoadingSuccess (and therefore SetupDefaultMaterial) once ready
                if (bodyShapeController.isReady)
                {
                    bodyShapeController.SetupDefaultMaterial(defaultMaterial, model.skinColor, model.hairColor);
                }
            }

            HashSet <string> unusedCategories = new HashSet <string>(Categories.ALL);
            int wearableCount = resolvedWearables.Count;

            for (int index = 0; index < wearableCount; index++)
            {
                WearableItem wearable = resolvedWearables[index];
                if (wearable == null)
                {
                    continue;
                }

                unusedCategories.Remove(wearable.category);
                if (wearableControllers.ContainsKey(wearable))
                {
                    UpdateWearableController(wearable);
                }
                else
                {
                    AddWearableController(wearable);
                }
            }

            foreach (var category in unusedCategories)
            {
                switch (category)
                {
                case Categories.EYES:
                    eyesController = FacialFeatureController.CreateDefaultFacialFeature(bodyShapeController.bodyShapeId, Categories.EYES, eyeMaterial);
                    break;

                case Categories.MOUTH:
                    mouthController = FacialFeatureController.CreateDefaultFacialFeature(bodyShapeController.bodyShapeId, Categories.MOUTH, mouthMaterial);
                    break;

                case Categories.EYEBROWS:
                    eyebrowsController = FacialFeatureController.CreateDefaultFacialFeature(bodyShapeController.bodyShapeId, Categories.EYEBROWS, eyebrowMaterial);
                    break;
                }
            }

            CleanUpUnusedItems();

            HashSet <string> hiddenList = WearableItem.CompoundHidesList(bodyShapeController.bodyShapeId, resolvedWearables);

            if (!bodyShapeController.isReady)
            {
                bodyShapeController.Load(transform, OnWearableLoadingSuccess, OnBodyShapeLoadingFail);
            }

            foreach (WearableController wearable in wearableControllers.Values)
            {
                if (bodyIsDirty)
                {
                    wearable.boneRetargetingDirty = true;
                }

                wearable.Load(transform, OnWearableLoadingSuccess, x => OnWearableLoadingFail(x));
                yield return(null);
            }

            yield return(new WaitUntil(() => bodyShapeController.isReady && wearableControllers.Values.All(x => x.isReady)));

            eyesController.Load(bodyShapeController, model.eyeColor);
            eyebrowsController.Load(bodyShapeController, model.hairColor);
            mouthController.Load(bodyShapeController, model.skinColor);

            yield return(new WaitUntil(() => eyebrowsController.isReady && eyesController.isReady && mouthController.isReady));

            bodyShapeController.SetActiveParts(unusedCategories.Contains(Categories.LOWER_BODY), unusedCategories.Contains(Categories.UPPER_BODY), unusedCategories.Contains(Categories.FEET));
            bodyShapeController.UpdateVisibility(hiddenList);
            foreach (WearableController wearableController in wearableControllers.Values)
            {
                wearableController.UpdateVisibility(hiddenList);
            }

            isLoading = false;

            SetWearableBones();
            UpdateExpressions(model.expressionTriggerId, model.expressionTriggerTimestamp);

            OnSuccessEvent?.Invoke();
        }
Пример #8
0
        private IEnumerator LoadAvatar()
        {
            yield return(new WaitUntil(() => gameObject.activeSelf));

            bool loadSoftFailed = false;

            WearableItem resolvedBody = null;

            Helpers.Promise <WearableItem> avatarBodyPromise = null;
            if (!string.IsNullOrEmpty(model.bodyShape))
            {
                avatarBodyPromise = CatalogController.RequestWearable(model.bodyShape);
            }
            else
            {
                OnFailEvent?.Invoke();
                yield break;
            }

            List <WearableItem> resolvedWearables = new List <WearableItem>();
            List <Helpers.Promise <WearableItem> > avatarWearablePromises = new List <Helpers.Promise <WearableItem> >();

            if (model.wearables != null)
            {
                for (int i = 0; i < model.wearables.Count; i++)
                {
                    avatarWearablePromises.Add(CatalogController.RequestWearable(model.wearables[i]));
                }
            }

            // In this point, all the requests related to the avatar's wearables have been collected and sent to the CatalogController to be sent to kernel as a unique request.
            // From here we wait for the response of the requested wearables and process them.

            if (avatarBodyPromise != null)
            {
                yield return(avatarBodyPromise);

                if (!string.IsNullOrEmpty(avatarBodyPromise.error))
                {
                    Debug.LogError(avatarBodyPromise.error);
                    loadSoftFailed = true;
                }
                else
                {
                    resolvedBody = avatarBodyPromise.value;
                    wearablesInUse.Add(avatarBodyPromise.value.id);
                }
            }

            foreach (var avatarWearablePromise in avatarWearablePromises)
            {
                yield return(avatarWearablePromise);

                if (!string.IsNullOrEmpty(avatarWearablePromise.error))
                {
                    Debug.LogError(avatarWearablePromise.error);
                    loadSoftFailed = true;
                }
                else
                {
                    resolvedWearables.Add(avatarWearablePromise.value);
                    wearablesInUse.Add(avatarWearablePromise.value.id);
                }
            }

            if (resolvedBody == null)
            {
                isLoading = false;
                this.OnSuccessEvent?.Invoke();
                yield break;
            }

            bool bodyIsDirty = false;

            if (bodyShapeController != null && bodyShapeController.id != model?.bodyShape)
            {
                bodyShapeController.CleanUp();
                bodyShapeController = null;
                bodyIsDirty         = true;
            }

            if (bodyShapeController == null)
            {
                HideAll();
                bodyShapeController = new BodyShapeController(resolvedBody);
                eyesController      = FacialFeatureController.CreateDefaultFacialFeature(bodyShapeController.bodyShapeId, Categories.EYES, eyeMaterial);
                eyebrowsController  = FacialFeatureController.CreateDefaultFacialFeature(bodyShapeController.bodyShapeId, Categories.EYEBROWS, eyebrowMaterial);
                mouthController     = FacialFeatureController.CreateDefaultFacialFeature(bodyShapeController.bodyShapeId, Categories.MOUTH, mouthMaterial);
            }
            else
            {
                //If bodyShape is downloading will call OnWearableLoadingSuccess (and therefore SetupDefaultMaterial) once ready
                if (bodyShapeController.isReady)
                {
                    bodyShapeController.SetupDefaultMaterial(defaultMaterial, model.skinColor, model.hairColor);
                }
            }

            bool             wearablesIsDirty = false;
            HashSet <string> unusedCategories = new HashSet <string>(Categories.ALL);
            int wearableCount = resolvedWearables.Count;

            for (int index = 0; index < wearableCount; index++)
            {
                WearableItem wearable = resolvedWearables[index];
                if (wearable == null)
                {
                    continue;
                }

                unusedCategories.Remove(wearable.category);
                if (wearableControllers.ContainsKey(wearable))
                {
                    if (wearableControllers[wearable].IsLoadedForBodyShape(bodyShapeController.bodyShapeId))
                    {
                        UpdateWearableController(wearable);
                    }
                    else
                    {
                        wearableControllers[wearable].CleanUp();
                    }
                }
                else
                {
                    AddWearableController(wearable);
                    if (wearable.category != Categories.EYES && wearable.category != Categories.MOUTH && wearable.category != Categories.EYEBROWS)
                    {
                        wearablesIsDirty = true;
                    }
                }
            }

            foreach (var category in unusedCategories)
            {
                switch (category)
                {
                case Categories.EYES:
                    eyesController = FacialFeatureController.CreateDefaultFacialFeature(bodyShapeController.bodyShapeId, Categories.EYES, eyeMaterial);
                    break;

                case Categories.MOUTH:
                    mouthController = FacialFeatureController.CreateDefaultFacialFeature(bodyShapeController.bodyShapeId, Categories.MOUTH, mouthMaterial);
                    break;

                case Categories.EYEBROWS:
                    eyebrowsController = FacialFeatureController.CreateDefaultFacialFeature(bodyShapeController.bodyShapeId, Categories.EYEBROWS, eyebrowMaterial);
                    break;
                }
            }

            CleanUpUnusedItems();

            HashSet <string> hiddenList = WearableItem.CompoundHidesList(bodyShapeController.bodyShapeId, resolvedWearables);

            if (!bodyShapeController.isReady)
            {
                bodyShapeController.Load(bodyShapeController.bodyShapeId, transform, OnWearableLoadingSuccess, OnBodyShapeLoadingFail);
            }

            foreach (WearableController wearable in wearableControllers.Values)
            {
                if (bodyIsDirty)
                {
                    wearable.boneRetargetingDirty = true;
                }

                wearable.Load(bodyShapeController.bodyShapeId, transform, OnWearableLoadingSuccess, x => OnWearableLoadingFail(x));
                yield return(null);
            }

            yield return(new WaitUntil(() => bodyShapeController.isReady && wearableControllers.Values.All(x => x.isReady)));


            eyesController.Load(bodyShapeController, model.eyeColor);
            eyebrowsController.Load(bodyShapeController, model.hairColor);
            mouthController.Load(bodyShapeController, model.skinColor);

            yield return(new WaitUntil(() => eyebrowsController.isReady && eyesController.isReady && mouthController.isReady));

            if (useFx && (bodyIsDirty || wearablesIsDirty))
            {
                var particles       = Instantiate(fxSpawnPrefab);
                var particlesFollow = particles.AddComponent <FollowObject>();
                particles.transform.position += transform.position;
                particlesFollow.target        = transform;
                particlesFollow.offset        = fxSpawnPrefab.transform.position;
            }

            bodyShapeController.SetActiveParts(unusedCategories.Contains(Categories.LOWER_BODY), unusedCategories.Contains(Categories.UPPER_BODY), unusedCategories.Contains(Categories.FEET));
            bodyShapeController.UpdateVisibility(hiddenList);
            foreach (WearableController wearableController in wearableControllers.Values)
            {
                wearableController.UpdateVisibility(hiddenList);
            }

            isLoading = false;

            SetWearableBones();
            UpdateExpressions(model.expressionTriggerId, model.expressionTriggerTimestamp);

            if (loadSoftFailed)
            {
                OnFailEvent?.Invoke();
            }
            else
            {
                OnSuccessEvent?.Invoke();
            }
        }
Пример #9
0
        private IEnumerator LoadAvatar()
        {
            if (string.IsNullOrEmpty(model.bodyShape))
            {
                isLoading = false;
                this.OnSuccessEvent?.Invoke();
                yield break;
            }

            if (bodyShapeController != null && bodyShapeController.id != model?.bodyShape)
            {
                bodyShapeController?.CleanUp();
                bodyShapeController = null;
            }

            if (bodyShapeController == null)
            {
                HideAll();

                bodyShapeController = new BodyShapeController(ResolveWearable(model.bodyShape));
                SetupDefaultFacialFeatures(bodyShapeController.bodyShapeType);
                bodyShapeController.Load(transform, OnWearableLoadingSuccess, OnWearableLoadingFail);
            }
            else
            {
                //If bodyShape is downloading will call OnWearableLoadingSuccess (and therefore SetupDefaultMaterial) once ready
                if (bodyShapeController.isReady)
                {
                    bodyShapeController.SetupDefaultMaterial(defaultMaterial, model.skinColor, model.hairColor);
                }
            }

            int wearableCount = model.wearables.Count;

            for (int index = 0; index < wearableCount; index++)
            {
                var wearableId = this.model.wearables[index];

                if (!wearablesController.ContainsKey(wearableId))
                {
                    ProcessWearable(wearableId);
                }
                else
                {
                    UpdateWearable(wearableId);
                }
            }

            yield return(new WaitUntil(AreDownloadsReady));

            bodyShapeController.RemoveUnusedParts();

            bool eyesReady     = false;
            bool eyebrowsReady = false;
            bool mouthReady    = false;

            var eyeCoroutine = CoroutineStarter.Start(eyesController?.FetchTextures((mainTexture, maskTexture) =>
            {
                eyesReady = true;
                bodyShapeController.SetupEyes(eyeMaterial, mainTexture, maskTexture, model.eyeColor);
            }));

            var eyebrowCoroutine = CoroutineStarter.Start(eyebrowsController?.FetchTextures((mainTexture, maskTexture) =>
            {
                eyebrowsReady = true;
                bodyShapeController.SetupEyebrows(eyebrowMaterial, mainTexture, model.hairColor);
            }));

            var mouthCoroutine = CoroutineStarter.Start(mouthController?.FetchTextures((mainTexture, maskTexture) =>
            {
                mouthReady = true;
                bodyShapeController.SetupMouth(mouthMaterial, mainTexture, model.skinColor);
            }));

            faceCoroutines.Add(eyeCoroutine);
            faceCoroutines.Add(eyebrowCoroutine);
            faceCoroutines.Add(mouthCoroutine);

            yield return(new WaitUntil(() => eyesReady && eyebrowsReady && mouthReady));

            isLoading = false;

            SetWearableBones();
            animator.SetExpressionValues(model.expressionTriggerId, model.expressionTriggerTimestamp);

            yield return(null);

            CleanUpUnusedItems();

            yield return(null);

            ResolveVisibility();

            OnSuccessEvent?.Invoke();
        }