/// <summary> /// Model sends info for setting playing field on game from, signed on PlayingFieldCreatedEvent /// </summary> /// <param name="args">GameBeginEventArgs</param> private void handleGameCreatedEvent(GameBeginEventArgs args) { _view.createField(args.Size, args.LeftFoxes, args.Shots, args.Level); }
/// <summary> /// Send info about size and level to the GameModel /// </summary> public void handleBeginEvent(GameBeginEventArgs args) { _model.setField(args.Size, args.Level); }