Пример #1
0
    // --- SERVER CALLBACKS ---

    void OnServerConnect(NetworkMessage msg)
    {
        // If we already have a fixed board size, send the newly-connected player the board size
        if (hasFixedBoardSize)
        {
            Debug.Log("[SERVER] ConnectFourBoardSetup : OnServerConnect - Sending connected client fixed board size of " + fixedBoardSize);

            var boardSizeMsg = new BoardSizeMessage()
            {
                playerId = fixedSizeSetByPlayerId,
                size     = fixedBoardSize
            };

            msg.conn.Send(ConnectFourMsgType.BoardSize, boardSizeMsg);
        }

        // If we have an offset set by either player, send it to the newly-connected player
        if (p1_offset != null)
        {
            Debug.Log("[SERVER] ConnectFourBoardSetup : OnServerConnect - Sending connected client player 1's board offset");
            msg.conn.Send(ConnectFourMsgType.BoardOffset, p1_offset);
        }

        if (p2_offset != null)
        {
            Debug.Log("[SERVER] ConnectFourBoardSetup : OnServerConnect - Sending connected client player 2's board offset");
            msg.conn.Send(ConnectFourMsgType.BoardOffset, p2_offset);
        }
    }
Пример #2
0
    // Send BoardSizeMessage to server, only if the board size isn't fixed (i.e. the other player already set the board size)
    void SendBoardSizeMessage()
    {
        // Never send board size if we already have one, or if this is a headless instance
        if (hasFixedBoardSize || ConnectFourNPC.IsHeadlessMode())
        {
            return;
        }

        var boardSizeMsg = new BoardSizeMessage()
        {
            playerId = NetworkManager.PlayerID,
            size     = new Vector2(GetBoardWidth(), GetBoardHeight()),
        };

        Debug.Log("[CLIENT] ConnectFourBoardSetup : SendBoardSizeMessage - Sending board size of " + boardSizeMsg.size);

        NetworkManager.Client.Send(ConnectFourMsgType.BoardSize, boardSizeMsg);
    }