// Use this for initialization void Start() { // Bmob.initialize("4414150cb439afdf684d37dc184e0f9f", "e1deb317442129c125b228ddf78e5f22"); BmobDebug.Register(print); BmobDebug.level = BmobDebug.Level.TRACE; Bmob = gameObject.GetComponent <BmobUnity> (); }
// Start is called before the first frame update void Start() { BmobDebug.Register(print); BmobDebug.level = BmobDebug.Level.TRACE; Bmob = gameObject.GetComponent <BmobUnity>(); createData(); }
// Use this for initialization void Start () { // Bmob.initialize("4414150cb439afdf684d37dc184e0f9f", "e1deb317442129c125b228ddf78e5f22"); BmobDebug.Register (print); BmobDebug.level = BmobDebug.Level.TRACE; Bmob = gameObject.GetComponent<BmobUnity> (); }
// Use this for initialization void Start() { score = 0; playerName = "Mage"; setName(); bmobUnity = GetComponent <BmobUnity>(); ifSend = false; }
// Use this for initialization void Start() { bmob = GameObject.FindGameObjectWithTag("GameController").GetComponent <BmobUnity>(); List <string> ids = GetMacByNetworkInterface(); if (ids.Count > 0 && GameUser.CurrentUser == null) { foreach (string id in ids) { FindUser(id); } StartCoroutine(checkLogin(ids)); } }
private void Start() { Bmob = GetComponent <BmobUnity>(); if (Bmob == null) { Bmob = gameObject.AddComponent <BmobUnity>(); } Bmob.ApplicationId = GameConstData.BMOB_APP_ID; Bmob.RestKey = GameConstData.BMOB_REST_KEY; DontDestroyOnLoad(gameObject); }
// Use this for initialization void Start() { if (Bmob == null) { Bmob = gameObject.AddComponent <BmobUnity>(); } else { Bmob = gameObject.GetComponent <BmobUnity>(); // 获得BmobUnity对象 } Bmob.initialize("79623dc152c7ab6d20e97fd900fe0eca", "745f2826456fa0e1c9ee1a65ad9e2768"); // BmobDebug.Register (print); // BmobDebug.level = BmobDebug.Level.TRACE; }
void Start() { for (int i = 0; i < 25; i++)//利用tag将所有定义的游戏对象赋值 { gameobject[i] = GameObject.FindWithTag(i.ToString()); } for (int i = 0; i < 25; i++) //利用for循环获取每一个零件的原始x,y,z轴坐标位置,用于装配时直接归位 { x[i] = gameobject[i].transform.position.x; //获取x轴坐标位置 y[i] = gameobject[i].transform.position.y; z[i] = gameobject[i].transform.position.z; } gameobject[24].SetActive(false); liucheng = GameObject.Find("流程").GetComponent <Button>(); chongzhi = GameObject.Find("Button").GetComponent <Button>(); chongzhi.onClick.AddListener(() => OnClick(1)); liucheng.onClick.AddListener(() => OnClick(2)); chaizhuangtishi = GameObject.Find("拆装提示"); BmobDebug.Register(print); BmobDebug.level = BmobDebug.Level.TRACE; Bmob = gameObject.GetComponent <BmobUnity> (); }
// Use this for initialization void Start() { BmobDebug.Register (print); BmobDebug.level = BmobDebug.Level.TRACE; Bmob = gameObject.GetComponent<BmobUnity> (); }
void Awake() { instance = this; this.bmob = GameObject.FindObjectOfType<BmobUnity>(); }
// Use this for initialization void Start() { BmobDebug.Register(print); BmobDebug.level = BmobDebug.Level.TRACE; Bmob = GetComponent <BmobUnity>(); }
void Awake() { instance = this; this.bmob = GameObject.FindObjectOfType <BmobUnity>(); }
void Awake() { BmobDebug.Register(print); BmobDebug.level = BmobDebug.Level.TRACE; bmobUnity = GetComponent <BmobUnity>(); }
//--------------------------------------------------------- void Start() { bmobUnity = gameObject.GetComponent <BmobUnity>(); }
// Use this for initialization void Start() { bmobUnity = GetComponent <BmobUnity>(); }
/// <summary> /// Bmobs the init. /// </summary> void BmobInit() { BmobDebug.Register(print); BmobDebug.level = BmobDebug.Level.TRACE; Bmob = GameObject.Find("Main Camera").GetComponent <BmobUnity> (); }
void Awake() { BmobDebug.Register(print); Bmob = gameObject.GetComponent <BmobUnity>() ?? gameObject.AddComponent <BmobUnity>();// gameObject.GetComponent<BmobUnity>(); Bmob.ApplicationId = TestBmob.ApplicationId; }