void Start() { transform = gameObject.GetComponent <Transform>(); fpc = gameObject.GetComponent <FirstPersonController>(); bsp = GameObject.Find("Canvas/MainPanel/BloodScreenPanel").GetComponent <BloodScreenPanel>(); playerInfoPanel = GameObject.Find("Canvas/MainPanel/PlayerInfoPanel").GetComponent <PlayerInfoPanel>(); heavyBreath = AudioManager.Instance.AddAudioSourceComponent(gameObject, ClipName.PlayerBreathingHeavy, false); runSpeed = fpc.RunSpeed; walkSpeed = fpc.WalkSpeed; StartCoroutine("RestoreVit"); StartCoroutine("LostVit"); StartCoroutine("Recover"); }
void Awake() { Instance = this; }