void Start()
 {
     transform       = gameObject.GetComponent <Transform>();
     fpc             = gameObject.GetComponent <FirstPersonController>();
     bsp             = GameObject.Find("Canvas/MainPanel/BloodScreenPanel").GetComponent <BloodScreenPanel>();
     playerInfoPanel = GameObject.Find("Canvas/MainPanel/PlayerInfoPanel").GetComponent <PlayerInfoPanel>();
     heavyBreath     = AudioManager.Instance.AddAudioSourceComponent(gameObject, ClipName.PlayerBreathingHeavy, false);
     runSpeed        = fpc.RunSpeed;
     walkSpeed       = fpc.WalkSpeed;
     StartCoroutine("RestoreVit");
     StartCoroutine("LostVit");
     StartCoroutine("Recover");
 }
예제 #2
0
 void Awake()
 {
     Instance = this;
 }