Пример #1
0
        public MyBlockGroup AddUpdateGroup(MyBlockGroup group)
        {
            //Can happen on split
            //Debug.Assert(group.Blocks.Count > 0, "Empty group should not be added to system.");
            if (group.Blocks.Count == 0)
            {
                return(null);
            }
            bool modified = false;

            for (int index = 0; index < BlockGroups.Count; index++)
            {
                var g = BlockGroups[index];
                if (g.Name.CompareTo(group.Name) == 0)
                {
                    if (group.CubeGrid != null) //change came from grid i.e. destroyed block that was in group
                    {
                        for (int i = 0; i < g.Blocks.Count; i++)
                        {
                            if (g.Blocks[i].CubeGrid == group.CubeGrid)
                            {
                                g.Blocks.RemoveAt(i);
                                i--;
                            }
                        }
                    }
                    else //change came from gui, we clear group and add all blocks that came in
                    {
                        g.Blocks.Clear();
                    }
                    foreach (var b in group.Blocks)
                    {
                        if (g.Blocks.Contains(b))
                        {
                            continue;
                        }
                        g.Blocks.Add(b);
                    }
                    group    = g;
                    modified = true;
                    break;
                }
            }

            if (!modified) //new group
            {
                var g = new MyBlockGroup(null);
                g.Name.Clear().AppendStringBuilder(group.Name);
                g.Blocks.AddList(group.Blocks);
                BlockGroups.Add(g);
                group = g;
            }

            if (GroupAdded != null)
            {
                GroupAdded(group);
            }
            return(group);
        }
Пример #2
0
        internal bool UpdateState(Menu oldMenu, Item item, Update update, bool reset = true)
        {
            if (reset)
            {
                oldMenu.CleanUp();
                GroupNames.Clear();

                foreach (var group in BlockGroups)
                {
                    group.Clear();
                    MembersPool.Return(group);
                }

                BlockGroups.Clear();

                foreach (var group in Ai.BlockGroups)
                {
                    var groupName = group.Key;
                    GroupNames.Add(groupName);
                    var membersList = MembersPool.Get();

                    foreach (var comp in group.Value.Comps)
                    {
                        var groupMember = new GroupMember {
                            Comp = comp, Name = groupName
                        };
                        membersList.Add(groupMember);
                    }
                    BlockGroups.Add(membersList);
                }
            }

            var groupReady = BlockGroups.Count > 0;

            if (groupReady)
            {
                switch (update)
                {
                case Update.Parent:
                    _currentMenu = item.ParentName;
                    break;

                case Update.Sub:
                    _currentMenu = item.SubName;
                    break;

                default:
                    break;
                }
                var menu = Menus[_currentMenu];
                if (menu.ItemCount <= 1)
                {
                    menu.LoadInfo(reset);
                }
            }

            return(groupReady);
        }
Пример #3
0
 internal void CleanUp()
 {
     RegisterMyGridEvents(false);
     foreach (var grid in SubGrids)
     {
         if (grid == MyGrid)
         {
             continue;
         }
         RemSubGrids.Add(grid);
     }
     AddSubGrids.Clear();
     SubGridChanges();
     SubGrids.Clear();
     Obstructions.Clear();
     TargetAis.Clear();
     EntitiesInRange.Clear();
     Batteries.Clear();
     Targets.Clear();
     SortedTargets.Clear();
     BlockGroups.Clear();
     Weapons.Clear();
     WeaponsIdx.Clear();
     WeaponBase.Clear();
     AmmoInventories.Clear();
     Inventories.Clear();
     LiveProjectile.Clear();
     DeadProjectiles.Clear();
     ControllingPlayers.Clear();
     SourceCount           = 0;
     BlockCount            = 0;
     MyOwner               = 0;
     PointDefense          = false;
     FadeOut               = false;
     SupressMouseShoot     = false;
     OverPowered           = false;
     UpdatePowerSources    = false;
     AvailablePowerChanged = false;
     PowerIncrease         = false;
     RequestedPowerChanged = false;
     RequestIncrease       = false;
     DbReady               = false;
     Focus.Clean();
     MyShieldTmp        = null;
     MyShield           = null;
     MyPlanetTmp        = null;
     MyPlanet           = null;
     TerminalSystem     = null;
     LastWeaponTerminal = null;
     LastTerminal       = null;
     PowerDistributor   = null;
 }
Пример #4
0
        }                                                           //创建时间;

        public virtual Stream GetStream(bool isReadOnly = true)
        {
            var part = this.GetParent <Partition>();

            if (part == null)
            {
                Logger.WriteCallerLine($"{nameof(part)} can't be null!");
            }

            //若块组不为空,则取所有的块字段流;
            if (BlockGroups != null)
            {
                if (part != null)
                {
                    var blockSize  = part.ClusterSize;
                    var partStream = part.GetStream();
                    //若块组不为空,则遍历块组组成虚拟流;

                    var ranges = BlockGroups.Select(p =>
                                                    ValueTuple.Create(
                                                        p.BlockAddress * blockSize,
                                                        p.Count * blockSize)).ToArray();

                    var blockSub = ranges.Sum(p => p.Item2) - Size;
                    if (ranges?.Count() > 0 && 0 < blockSub && blockSub < blockSize)
                    {
                        ranges[ranges.Count() - 1].Item2 -= blockSub;
                    }
                    var multiStream = MulPeriodsStream.CreateFromStream(partStream, ranges);
                    return(multiStream);
                }
            }
            //否则直接取连续的流;
            else
            {
                var blockSize = part.ClusterSize;

                var partStream = part.GetStream();
                if (partStream != null)
                {
                    var fiStream = InterceptStream.CreateFromStream(partStream, StartLBA, Size);
                    //var buffer = new byte[128];
                    //var read = fiStream.Read(buffer, 0, buffer.Length);
                    return(fiStream);
                }
            }
            return(null);
        }
Пример #5
0
        public void RemoveGroup(MyBlockGroup group)
        {
            bool removed = false;

            if (!BlockGroups.Contains(group)) // if you delete from terminal group matches and you delete whole group
            {
                for (int index = 0; index < BlockGroups.Count; index++)
                {
                    var g = BlockGroups[index];
                    if (g.Name.CompareTo(group.Name) == 0)
                    {
                        for (int i = 0; i < g.Blocks.Count; i++)
                        {
                            var b = g.Blocks[i];
                            if (b.CubeGrid == group.CubeGrid) //remove only blocks of that grid from group
                            {
                                g.Blocks.Remove(b);
                                i--;
                            }
                        }
                        if (g.Blocks.Count == 0)
                        {
                            group = g; //group to remove
                        }
                        else
                        {
                            removed = true;
                        }
                        break;
                    }
                }
            }

            if (!removed)
            {
                BlockGroups.Remove(group);
            }

            if (GroupRemoved != null && group.CubeGrid == null)
            {
                GroupRemoved(group);
            }
        }
Пример #6
0
        public void RemoveGroup(MyBlockGroup group)
        {
            bool removed = false;

            if (!BlockGroups.Contains(group))  // if you delete from terminal group matches and you delete whole group
            {
                foreach (var g in BlockGroups) //removing group from grid side (grid disconnected, or last block from that grid group removed)
                {
                    if (g.Name.CompareTo(group.Name) == 0)
                    {
                        for (int i = 0; i < g.Blocks.Count; i++)
                        {
                            var b = g.Blocks[i];
                            if (b.CubeGrid == group.CubeGrid) //remove only blocks of that grid from group
                            {
                                g.Blocks.Remove(b);
                                i--;
                            }
                        }
                        if (g.Blocks.Count == 0)
                        {
                            group = g; //group to remove
                        }
                        else
                        {
                            removed = true;
                        }
                        break;
                    }
                }
            }

            if (!removed)
            {
                BlockGroups.Remove(group);
            }

            if (GroupRemoved != null)
            {
                GroupRemoved(group);
            }
        }
Пример #7
0
        internal void ReScanBlockGroups()
        {
            if (TerminalSystem == null)
            {
                TerminalSystem = MyAPIGateway.TerminalActionsHelper.GetTerminalSystemForGrid(MyGrid);
            }
            if (TerminalSystem != null)
            {
                TerminalSystem.GetBlockGroups(null, group =>
                {
                    GroupInfo groupInfo = null;
                    if (BlockGroups.TryGetValue(group.Name, out groupInfo))
                    {
                        groupInfo.ChangeState = GroupInfo.ChangeStates.None;
                        groupInfo.Name        = group.Name;
                    }

                    group.GetBlocks(null, block =>
                    {
                        var cube = (MyCubeBlock)block;
                        WeaponComponent comp;
                        if (cube.Components.TryGet(out comp) && SubGrids.Contains(cube.CubeGrid))
                        {
                            if (groupInfo == null)
                            {
                                groupInfo             = Session.GroupInfoPool.Get();
                                groupInfo.Name        = group.Name;
                                groupInfo.ChangeState = GroupInfo.ChangeStates.Add;
                                BlockGroups.Add(group.Name, groupInfo);
                            }
                            groupInfo.Comps.Add(comp);
                            if (groupInfo.ChangeState == GroupInfo.ChangeStates.None)
                            {
                                groupInfo.ChangeState = GroupInfo.ChangeStates.Modify;
                            }
                        }
                        return(false);
                    });

                    return(false);
                });
                BlockGroups.ApplyAdditionsAndModifications();
                foreach (var group in BlockGroups)
                {
                    if (group.Value.ChangeState == GroupInfo.ChangeStates.None)
                    {
                        group.Value.Comps.Clear();
                        Session.GroupInfoPool.Return(group.Value);
                        BlockGroups.Remove(group.Key);
                    }
                    else
                    {
                        group.Value.ChangeState = GroupInfo.ChangeStates.None;
                    }

                    if (Session.MpActive && group.Value.Comps != null)
                    {
                        foreach (var comp in group.Value.Comps)
                        {
                            if (comp.Set?.Value?.Overrides != null)
                            {
                                SyncGridOverrides(this, group.Key, comp.Set.Value.Overrides);
                            }
                            break;
                        }
                    }
                }
                BlockGroups.ApplyRemovals();

                ScanBlockGroups = false;
            }
        }