void OnMouseUpAsButton() { BlockBehaviour bc = BlockControl.Instance.CurrentBlock; if (this.name.Equals("ArrBottom")) { //currentBlock.FastDown() bc.OnTurn(this.well); } else if (this.name.Equals("ArrRight")) { bc.TryMoveRight(this.well); } else if (this.name.Equals("ArrLeft")) { bc.TryMoveLeft(this.well); } else if (this.name.Equals("Rotate")) { bc.Rotate(this.well); } }