public void UpdateBlockHandler(BlockID block) { bool nonSolid = !MCGalaxy.Blocks.CollideType.IsSolid(CollideType(block)); deleteHandlers[block] = BlockBehaviour.GetDeleteHandler(block, Props); placeHandlers[block] = BlockBehaviour.GetPlaceHandler(block, Props); walkthroughHandlers[block] = BlockBehaviour.GetWalkthroughHandler(block, Props, nonSolid); physicsHandlers[block] = BlockBehaviour.GetPhysicsHandler(block, Props); physicsDoorsHandlers[block] = BlockBehaviour.GetPhysicsDoorsHandler(block, Props); }
public void UpdateBlockHandlers(BlockID block) { bool nonSolid = !MCGalaxy.Blocks.CollideType.IsSolid(CollideType(block)); DeleteHandlers[block] = BlockBehaviour.GetDeleteHandler(block, Props); PlaceHandlers[block] = BlockBehaviour.GetPlaceHandler(block, Props); WalkthroughHandlers[block] = BlockBehaviour.GetWalkthroughHandler(block, Props, nonSolid); PhysicsHandlers[block] = BlockBehaviour.GetPhysicsHandler(block, Props); physicsDoorsHandlers[block] = BlockBehaviour.GetPhysicsDoorsHandler(block, Props); OnBlockHandlersUpdatedEvent.Call(this, block); }