Пример #1
0
    public void BuildRoom()
    {
        blankRoom       = BlankRoom.selectedRoomSlot.GetComponent <BlankRoom>();
        blankRoomObject = BlankRoom.selectedRoomSlot;
        GameObject roomReplacement = Instantiate(roomPrefab, blankRoomObject.transform.position, Quaternion.identity) as GameObject;

        roomReplacementRoom           = roomReplacement.GetComponent <Room>();
        roomReplacementRoom.roomID    = BlankRoom.selectedRoomID;
        roomReplacementRoom.roomLevel = BlankRoom.selectedRoomLevel;
        Destroy(BlankRoom.selectedRoomSlot);
        valueTracker.totalCash -= roomReplacementRoom.roomCost;
        anim.SetTrigger("Menu Dismissed");
    }
Пример #2
0
    public void BuildRoom()
    {
        blankRoom       = BlankRoom.selectedRoomSlot.GetComponent <BlankRoom>();
        blankRoomObject = BlankRoom.selectedRoomSlot;
        GameObject roomReplacement = Instantiate(typeOfRoom, blankRoomObject.transform.position, Quaternion.identity) as GameObject;

        roomReplacementRoom           = roomReplacement.GetComponent <Room>();
        roomReplacementRoom.roomID    = BlankRoom.selectedRoomID;
        roomReplacementRoom.roomLevel = BlankRoom.selectedRoomLevel;
        Destroy(BlankRoom.selectedRoomSlot);
        anim.SetTrigger("Menu Dismissed");
        MakeUIActivetoDisableCamera();
    }