public void BuildRoom() { blankRoom = BlankRoom.selectedRoomSlot.GetComponent <BlankRoom>(); blankRoomObject = BlankRoom.selectedRoomSlot; GameObject roomReplacement = Instantiate(roomPrefab, blankRoomObject.transform.position, Quaternion.identity) as GameObject; roomReplacementRoom = roomReplacement.GetComponent <Room>(); roomReplacementRoom.roomID = BlankRoom.selectedRoomID; roomReplacementRoom.roomLevel = BlankRoom.selectedRoomLevel; Destroy(BlankRoom.selectedRoomSlot); valueTracker.totalCash -= roomReplacementRoom.roomCost; anim.SetTrigger("Menu Dismissed"); }
public void BuildRoom() { blankRoom = BlankRoom.selectedRoomSlot.GetComponent <BlankRoom>(); blankRoomObject = BlankRoom.selectedRoomSlot; GameObject roomReplacement = Instantiate(typeOfRoom, blankRoomObject.transform.position, Quaternion.identity) as GameObject; roomReplacementRoom = roomReplacement.GetComponent <Room>(); roomReplacementRoom.roomID = BlankRoom.selectedRoomID; roomReplacementRoom.roomLevel = BlankRoom.selectedRoomLevel; Destroy(BlankRoom.selectedRoomSlot); anim.SetTrigger("Menu Dismissed"); MakeUIActivetoDisableCamera(); }