public void BlackBoardAddSameValMultipleTimesNoEx_Red() { var bb = new BlackBoard(); bb.SetValue("pos", 5); Assert.That(() => bb.SetValue("pos", 20), Throws.Nothing); Assert.That(bb.ReadValue <int>("pos"), Is.Not.EqualTo(5)); }
public void BlackBoardReadTypeObjectNoEx() { var bb = new BlackBoard(); bb.SetValue("foo", 10f); Assert.That(() => bb.ReadValue <object>("foo"), Throws.Nothing); }
public void BlackBoardReadUnexistingKeyEx() { var bb = new BlackBoard(); bb.SetValue("foo", 10f); Assert.That(() => bb.ReadValue <float>("bar"), Throws.Exception.TypeOf <KeyNotFoundException>()); }
public void BlackBoardReadFloatIntoIntEx() { var bb = new BlackBoard(); bb.SetValue("foo", -50f); Assert.That(() => bb.ReadValue <int>("foo"), Throws.Exception.TypeOf <InvalidCastException>()); }
public void BlackBoardReadWrongTypeWithoutImplicitCastEx() { var bb = new BlackBoard(); bb.SetValue("pos", true); Assert.That(() => bb.ReadValue <Node>("pos"), Throws.Exception); }
public void BlackBoardReadTypeObject() { var bb = new BlackBoard(); bb.SetValue("foo", 1); Assert.That(bb.ReadValue <object>("foo"), Is.EqualTo(1)); //not sure about this }
public void BlackBoardReadFloat() { var bb = new BlackBoard(); bb.SetValue("foo", 10f); Assert.That(() => bb.ReadValue <float>("foo"), Throws.Nothing); Assert.That(bb.ReadValue <float>("foo"), Is.EqualTo(10f).Within(float.Epsilon)); }
private void Damaged(Soldier shooter) { blackBoard.SetValue(shooterPosKey, shooter.transform.position); this.shooter = shooter; rememberTimer = rememberTime; if (!npc.isHaveWeapon) { SetFallBackPos(shooter.transform.position); } }
public void Tick(BlackBoard board, object target) { Tick tick = new Tick(this, board, target); _root.Execute(tick); List <Node> lastOpenNodes = board.GetValue(MemoryKeys.OPEN_NODES.ToString(), _id) as List <Node>; List <Node> currentOpenNodes = new List <Node>(tick.OpenNodes); if (lastOpenNodes != null) { int activeNodesCount = GetOpenNodesCount(lastOpenNodes, currentOpenNodes); for (int i = lastOpenNodes.Count - 1; i >= activeNodesCount; i--) { lastOpenNodes[i].Close(tick); } } board.SetValue(MemoryKeys.OPEN_NODES.ToString(), _id, currentOpenNodes); board.SetValue(MemoryKeys.NODES_COUNT.ToString(), _id, tick.NodesCount); return; }
public void DoUpdate(LFloat deltaTime) { //update working data BehaviorWorkingData.EntityAnimatorView.speed = (LFloat)1; BehaviorWorkingData.deltaTime = deltaTime; BehaviorWorkingData.ClearRunTimeInfo(); _blackboard.SetValue(BBKEY_NEXTMOVINGPOSITION, GameManager.player.transform.pos); if (_behaviorTree.Evaluate(BehaviorWorkingData)) { _behaviorTree.Update(BehaviorWorkingData); } else { _behaviorTree.Transition(BehaviorWorkingData); } }
public int UpdateBehavior(float gameTime, float deltaTime) { if (_currentRequest == null) { return(0); } //update working data _behaviorWorkingData.entityAnimator.speed = GameTimer.instance.timeScale; _behaviorWorkingData.gameTime = gameTime; _behaviorWorkingData.deltaTime = deltaTime; //test bb usage _blackboard.SetValue(BBKEY_NEXTMOVINGPOSITION, _currentRequest.nextMovingTarget); if (_behaviorTree.Evaluate(_behaviorWorkingData)) { _behaviorTree.Update(_behaviorWorkingData); } else { _behaviorTree.Transition(_behaviorWorkingData); } return(0); }
// Set value static public bool SetValue <T>(string key, T val) { return(blackboard.SetValue <T>(key, val)); }
public void BlackBoardAddVal() { var bb = new BlackBoard(); Assert.That(() => bb.SetValue("pos", 3f), Throws.Nothing); }
public void SetValue(string key, object value) { m_BLackBoard.SetValue(key, value); }