public void Whether_Bishop_CantMoveToIncorrectSquare_On_CanMoveTo() { var board = new Board(); var bishop = new Bishop(new Square(4, 4), board, PieceColor.White); Assert.That(bishop.CanMoveTo(new Square(6, 5)), Is.False); }
public void Whether_Bishop_CantJumpOverAnotherPiece_On_CanMoveTo(PieceColor pieceColor) { var board = new Board(); var bishop = new Bishop(new Square(4, 4), board, PieceColor.White); var knight = new Knight(new Square(5, 5), board, pieceColor); Assert.That(bishop.CanMoveTo(new Square(6, 6)), Is.False); }
public void Whether_Bishop_CantMoveOutsideTheBoard_On_CanMoveTo() { var board = new Board(); var bishop = new Bishop(new Square(1, 1), board, PieceColor.White); Assert.That(bishop.PossibleMoves().Count() == 7); Assert.That(bishop.CanMoveTo(new Square(-1, -1)), Is.False); }
public void Whether_Bishop_CantMoveToOccupiedSquare_On_CanMoveTo() { var board = new Board(); var bishop = new Bishop(new Square(4, 4), board, PieceColor.White); var anotherKnight = new Knight(new Square(6, 6), board, PieceColor.White); Assert.That(bishop.CanMoveTo(new Square(6, 6)), Is.False); }
public void Whether_Bishop_CanMoveToPossibleSquare_On_CanMoveTo(int offsetX, int offsetY) { var board = new Board(); var bishop = new Bishop(new Square(4, 4), board, PieceColor.White); Assert.That(bishop.CanMoveTo( new Square(bishop.Position.XPosition + offsetX, bishop.Position.YPosition + offsetY))); }
public void CanMoveTo_should_return_false_when_target_square_is_not_valid() { // Arrange const string currentSquare = "f1"; const string targetSquare = "d8"; ChessmenBase bishop = new Bishop(Color.Black, currentSquare); // Act var result = bishop.CanMoveTo(targetSquare); // Assert Assert.That(result, Is.False); }
public void TestBishopMove() { Board board = new Board(); Bishop bishop = new Bishop(new Point(4, 4), Team.White); Pawn friend = new Pawn(new Point(3, 3), Team.White); Pawn enemy1 = new Pawn(new Point(5, 3), Team.Black); board.AddPiece(bishop); board.AddPiece(friend); board.AddPiece(enemy1); Assert.True(bishop.CanMoveTo(new Point(3, 5), board)); Assert.True(bishop.CanMoveTo(new Point(5, 5), board)); Assert.False(bishop.CanMoveTo(new Point(3, 3), board)); Assert.True(bishop.CanMoveTo(new Point(5, 3), board)); Assert.False(bishop.CanMoveTo(new Point(1, 1), board)); Assert.False(bishop.CanMoveTo(new Point(6, 2), board)); }