Пример #1
0
        public BiomeTaiga(BiomeTaigaType type, BiomeProperties properties, GeneratorSettings genSettings)
            : base(properties, genSettings)
        {
            _name    = "taiga";
            _biomeId = BiomeId.Taiga;

            _baseHeight      = 0.2F;
            _heightVariation = 0.2F;
            _temperature     = 0.25F;

            _treesPerChunk = 10;
            _grassPerChunk = 2;

            _temperature = 0.7F;
            _rainfall    = 0.8F;
            _enableRain  = true;

            _type = type;

            if (type != BiomeTaigaType.Mega && type != BiomeTaigaType.MegaSpruce)
            {
                _grassPerChunk     = 1;
                _mushroomsPerChunk = 1;
            }
            else
            {
                _grassPerChunk     = 7;
                _deadBushPerChunk  = 1;
                _mushroomsPerChunk = 3;
            }
        }
Пример #2
0
        public BiomeTaiga(BiomeTaigaType type, BiomeProperties properties, GeneratorSettings genSettings)
            : base(properties, genSettings)
        {
            _name    = "taiga";
            _biomeId = BiomeId.Taiga;

            _baseHeight      = 0.2F;
            _heightVariation = 0.2F;
            _temperature     = 0.25F;

            _treesPerChunk = 10;
            _grassPerChunk = 2;

            _temperature = 0.7F;
            _rainfall    = 0.8F;
            _enableRain  = true;

            _type = type;

            if (type != BiomeTaigaType.Mega && type != BiomeTaigaType.MegaSpruce)
            {
                _grassPerChunk     = 1;
                _mushroomsPerChunk = 1;
            }
            else
            {
                _grassPerChunk     = 7;
                _deadBushPerChunk  = 1;
                _mushroomsPerChunk = 3;
            }

            _passiveMobList.Add(MobType.Pig);
            _passiveMobList.Add(MobType.Sheep);
            _passiveMobList.Add(MobType.Cow);
            _passiveMobList.Add(MobType.Chicken);

            _monsterList.Add(MobType.Creeper);
            _monsterList.Add(MobType.Zombie);
            _monsterList.Add(MobType.Skeleton);
            _monsterList.Add(MobType.Spider);
        }