public BiomeTaiga(BiomeTaigaType type, BiomeProperties properties, GeneratorSettings genSettings) : base(properties, genSettings) { _name = "taiga"; _biomeId = BiomeId.Taiga; _baseHeight = 0.2F; _heightVariation = 0.2F; _temperature = 0.25F; _treesPerChunk = 10; _grassPerChunk = 2; _temperature = 0.7F; _rainfall = 0.8F; _enableRain = true; _type = type; if (type != BiomeTaigaType.Mega && type != BiomeTaigaType.MegaSpruce) { _grassPerChunk = 1; _mushroomsPerChunk = 1; } else { _grassPerChunk = 7; _deadBushPerChunk = 1; _mushroomsPerChunk = 3; } }
public BiomeTaiga(BiomeTaigaType type, BiomeProperties properties, GeneratorSettings genSettings) : base(properties, genSettings) { _name = "taiga"; _biomeId = BiomeId.Taiga; _baseHeight = 0.2F; _heightVariation = 0.2F; _temperature = 0.25F; _treesPerChunk = 10; _grassPerChunk = 2; _temperature = 0.7F; _rainfall = 0.8F; _enableRain = true; _type = type; if (type != BiomeTaigaType.Mega && type != BiomeTaigaType.MegaSpruce) { _grassPerChunk = 1; _mushroomsPerChunk = 1; } else { _grassPerChunk = 7; _deadBushPerChunk = 1; _mushroomsPerChunk = 3; } _passiveMobList.Add(MobType.Pig); _passiveMobList.Add(MobType.Sheep); _passiveMobList.Add(MobType.Cow); _passiveMobList.Add(MobType.Chicken); _monsterList.Add(MobType.Creeper); _monsterList.Add(MobType.Zombie); _monsterList.Add(MobType.Skeleton); _monsterList.Add(MobType.Spider); }