Пример #1
0
    private void InputManager()
    {
        //fixme:一直打射線浪費效能待優化
        RaycastHit _hit;
        Ray        _ray = Camera.ScreenPointToRay(Input.mousePosition);

        Physics.Raycast(_ray, out _hit);


        if (Input.GetKey(KeyCode.LeftShift) == false && Input.GetMouseButtonDown(0))
        {
            Vector3 pos = _hit.point;
            Beacon.position = pos;
            Player.FaceTo(pos);
            Player.MoveTo(pos);
        }

        /*if (Input.GetKey(KeyCode.LeftShift) && Input.GetMouseButtonDown(0))
         *      {
         *              Player.Attack();
         *      }*/

        if (Input.GetMouseButtonDown(1))
        {
            Player.Attack();
        }

        if (Input.GetKey(KeyCode.Q))
        {
            Player.Spell();
        }

        if (Input.GetAxis("Mouse ScrollWheel") > 0)
        {
            CameraFollow.MouseWheelZoomIn();
        }
        if (Input.GetAxis("Mouse ScrollWheel") < 0)
        {
            CameraFollow.MouseWheelZoomOut();
        }
    }