Пример #1
0
 internal void Stop()
 {
     GoalPos = BiologyTransfrom.position;
     NavMeshAgent.isStopped = true;
     Biology.PlayAnimation(uFantasy.Enum.State.Battle);
     SetMoveType_Stop();
     Biology.HideMovetoProjector();
     IsInputMoving = false;
 }
Пример #2
0
    internal bool Attack()
    {
        //如果生物正在執行移動指令
        if (Biology.BiologyMovement.IsInputMoving)
        {
            return(false);
        }

        //如果與目標的距離不在攻擊範圍內...
        if (IsTargetTooFar(1.5f))
        {
            Biology.BiologyMovement.ActionMoveto(Biology.Target.transform.position); return(false);
        }
        Biology.BiologyMovement.Stop();
        Biology.BiologyMovement.StartFaceTarget();

        //如果與目標不在我的正前方...
        if (Biology.BiologyMovement.GetIsFaceTarget() == false)
        {
            Biology.BiologyMovement.StartFaceTarget(); return(false);
        }

        //如果行動條依然在跑...
        if (Biology.ActionProgressbarValue < 1f)
        {
            return(false);
        }

        //完成攻擊
        Biology.PlayAnimation(uFantasy.Enum.State.Attack_01);
        Biology.BiologyMovement.SetAvoidancePriority(100);

        //重置行動條
        Biology.ActionProgressbarValueRest();

        //fixme:真正完成應該是要依照揮砍動畫是否播完
        return(true);
    }