Пример #1
0
    public void LoadData()
    {
        UnusedCheckpointColors = new List <Color>();
        UnusedSquareColors     = new List <Color>();
        config = BinarySerializationManager.LoadFileFromResources();

        InitListsOfColors();
    }
 public void LoadGameData()
 {
     GameData.Instance = BinarySerializationManager.Load(DefaultSaveFileName) as GameData;
 }
 public void SaveGameData()
 {
     BinarySerializationManager.Save(DefaultSaveFileName, GameData.Instance);
 }
Пример #4
0
 private void OnWizardCreate()
 {
     BinarySerializationManager.Save(config);
 }
Пример #5
0
 private void OnEnable()
 {
     config = new AppConfig();
     config = BinarySerializationManager.LoadFile();
 }