public void LoadData() { UnusedCheckpointColors = new List <Color>(); UnusedSquareColors = new List <Color>(); config = BinarySerializationManager.LoadFileFromResources(); InitListsOfColors(); }
public void LoadGameData() { GameData.Instance = BinarySerializationManager.Load(DefaultSaveFileName) as GameData; }
public void SaveGameData() { BinarySerializationManager.Save(DefaultSaveFileName, GameData.Instance); }
private void OnWizardCreate() { BinarySerializationManager.Save(config); }
private void OnEnable() { config = new AppConfig(); config = BinarySerializationManager.LoadFile(); }