Пример #1
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 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteSByte(actionType);
     writer.WriteVarInt(rideId);
 }
Пример #2
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 public virtual void Serialize(BigEndianWriter writer)
 {
     writer.WriteVarShort(outcome);
     writer.WriteSByte(wave);
     rewards.Serialize(writer);
 }
Пример #3
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 public virtual void Serialize(BigEndianWriter writer)
 {
     writer.WriteInt(spellId);
     writer.WriteSByte(cooldown);
 }
 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteSByte(infoType);
 }
Пример #5
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 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteVarInt(guildId);
     writer.WriteSByte(rights);
 }
Пример #6
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 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteUTF(lang);
     writer.WriteSByte(community);
     writer.WriteSByte(gameType);
 }
Пример #7
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 public virtual void Serialize(BigEndianWriter writer)
 {
     writer.WriteSByte(statusId);
 }
 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteInt(mountId);
     writer.WriteSByte(reactionType);
 }
 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteInt(playerId);
     writer.WriteSByte(reason);
 }
 public override void Serialize(BigEndianWriter writer)
 {
     base.Serialize(writer);
     writer.WriteBoolean(preview);
     writer.WriteSByte(errorCode);
 }
Пример #11
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 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteSByte(channel);
     writer.WriteBoolean(enable);
 }
 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteInt(delayedCharacterId);
     writer.WriteSByte(delayTypeId);
 }
Пример #13
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 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteSByte(craftResult);
 }
Пример #14
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 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteSByte(state);
 }
Пример #15
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 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteSByte(context);
 }
Пример #16
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 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteSByte(sequenceType);
     writer.WriteInt(authorId);
 }
 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteSByte(presetId);
     writer.WriteByte(position);
     writer.WriteVarInt(objUid);
 }
Пример #18
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 public override void Serialize(BigEndianWriter writer)
 {
     base.Serialize(writer);
     writer.WriteSByte(install);
     writer.WriteSByte(technology);
 }
 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteSByte(exchangeType);
 }
 public virtual void Serialize(BigEndianWriter writer)
 {
     writer.WriteShort(cellId);
     writer.WriteSByte(direction);
 }
 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteBoolean(registered);
     writer.WriteSByte(step);
     writer.WriteInt(battleMode);
 }
Пример #22
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 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteShort(spellId);
     writer.WriteSByte(spellLevel);
 }
Пример #23
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 public override void Serialize(BigEndianWriter writer)
 {
     base.Serialize(writer);
     writer.WriteSByte(breed);
     writer.WriteBoolean(sex);
 }
Пример #24
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 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteSByte(day);
     writer.WriteSByte(month);
     writer.WriteShort(year);
 }
Пример #25
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 public override void Serialize(BigEndianWriter writer)
 {
     base.Serialize(writer);
     writer.WriteSByte(emoteId);
     writer.WriteDouble(emoteStartTime);
 }
Пример #26
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 public virtual void Serialize(BigEndianWriter writer)
 {
     writer.WriteSByte(modificationType);
     writer.WriteShort(spellId);
     value.Serialize(writer);
 }
Пример #27
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 public override void Serialize(BigEndianWriter writer)
 {
     base.Serialize(writer);
     writer.WriteSByte(reason);
 }
 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteSByte(presetId);
     writer.WriteSByte(code);
 }
Пример #29
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 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteSByte(emoteId);
 }
Пример #30
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 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteBoolean(addedOrDeleted);
     writer.WriteSByte(jobId);
 }