public override void Serialize(BigEndianWriter writer) { writer.WriteSByte(actionType); writer.WriteVarInt(rideId); }
public virtual void Serialize(BigEndianWriter writer) { writer.WriteVarShort(outcome); writer.WriteSByte(wave); rewards.Serialize(writer); }
public virtual void Serialize(BigEndianWriter writer) { writer.WriteInt(spellId); writer.WriteSByte(cooldown); }
public override void Serialize(BigEndianWriter writer) { writer.WriteSByte(infoType); }
public override void Serialize(BigEndianWriter writer) { writer.WriteVarInt(guildId); writer.WriteSByte(rights); }
public override void Serialize(BigEndianWriter writer) { writer.WriteUTF(lang); writer.WriteSByte(community); writer.WriteSByte(gameType); }
public virtual void Serialize(BigEndianWriter writer) { writer.WriteSByte(statusId); }
public override void Serialize(BigEndianWriter writer) { writer.WriteInt(mountId); writer.WriteSByte(reactionType); }
public override void Serialize(BigEndianWriter writer) { writer.WriteInt(playerId); writer.WriteSByte(reason); }
public override void Serialize(BigEndianWriter writer) { base.Serialize(writer); writer.WriteBoolean(preview); writer.WriteSByte(errorCode); }
public override void Serialize(BigEndianWriter writer) { writer.WriteSByte(channel); writer.WriteBoolean(enable); }
public override void Serialize(BigEndianWriter writer) { writer.WriteInt(delayedCharacterId); writer.WriteSByte(delayTypeId); }
public override void Serialize(BigEndianWriter writer) { writer.WriteSByte(craftResult); }
public override void Serialize(BigEndianWriter writer) { writer.WriteSByte(state); }
public override void Serialize(BigEndianWriter writer) { writer.WriteSByte(context); }
public override void Serialize(BigEndianWriter writer) { writer.WriteSByte(sequenceType); writer.WriteInt(authorId); }
public override void Serialize(BigEndianWriter writer) { writer.WriteSByte(presetId); writer.WriteByte(position); writer.WriteVarInt(objUid); }
public override void Serialize(BigEndianWriter writer) { base.Serialize(writer); writer.WriteSByte(install); writer.WriteSByte(technology); }
public override void Serialize(BigEndianWriter writer) { writer.WriteSByte(exchangeType); }
public virtual void Serialize(BigEndianWriter writer) { writer.WriteShort(cellId); writer.WriteSByte(direction); }
public override void Serialize(BigEndianWriter writer) { writer.WriteBoolean(registered); writer.WriteSByte(step); writer.WriteInt(battleMode); }
public override void Serialize(BigEndianWriter writer) { writer.WriteShort(spellId); writer.WriteSByte(spellLevel); }
public override void Serialize(BigEndianWriter writer) { base.Serialize(writer); writer.WriteSByte(breed); writer.WriteBoolean(sex); }
public override void Serialize(BigEndianWriter writer) { writer.WriteSByte(day); writer.WriteSByte(month); writer.WriteShort(year); }
public override void Serialize(BigEndianWriter writer) { base.Serialize(writer); writer.WriteSByte(emoteId); writer.WriteDouble(emoteStartTime); }
public virtual void Serialize(BigEndianWriter writer) { writer.WriteSByte(modificationType); writer.WriteShort(spellId); value.Serialize(writer); }
public override void Serialize(BigEndianWriter writer) { base.Serialize(writer); writer.WriteSByte(reason); }
public override void Serialize(BigEndianWriter writer) { writer.WriteSByte(presetId); writer.WriteSByte(code); }
public override void Serialize(BigEndianWriter writer) { writer.WriteSByte(emoteId); }
public override void Serialize(BigEndianWriter writer) { writer.WriteBoolean(addedOrDeleted); writer.WriteSByte(jobId); }