Пример #1
0
        /// <summary>
        /// Tests whether or not the rectangle intersects a Bezier curve</summary>
        /// <param name="curve">Bezier curve</param>
        /// <param name="rect">Rectangle, in Windows coordinates, such that the top y has
        /// a lower value than the bottom y</param>
        /// <param name="tolerance">The picking tolerance</param>
        /// <returns>True iff the rectangle intersects the Bezier curve</returns>
        public static bool Intersects(BezierCurve2F curve, RectangleF rect, float tolerance)
        {
            //Note that the convex hull around the 4 control points always contains the curve.
            // Subdivide until we have line segments.
            if (curve.Flatness <= tolerance)
            {
                // Test as a line segment from P1 to P4 for simplicity's sake. This could have
                //  some false negatives if the tangent points are far away and colinear.
                Seg2F segment = new Seg2F(curve.P1, curve.P4);
                if (Intersects(segment, rect))
                {
                    return(true);
                }
            }
            else
            {
                // Subdivide and try again.
                BezierCurve2F left, right;
                curve.Subdivide(0.5f, out left, out right);
                if (Intersects(left, rect, tolerance))
                {
                    return(true);
                }
                if (Intersects(right, rect, tolerance))
                {
                    return(true);
                }
            }

            return(false);
        }
        private void TestToStringWithCulture(CultureInfo culture)
        {
            CultureInfo originalCulture = Thread.CurrentThread.CurrentCulture;

            Thread.CurrentThread.CurrentCulture = culture;
            try
            {
                string listSeparator    = culture.TextInfo.ListSeparator;
                string decimalSeparator = culture.NumberFormat.NumberDecimalSeparator;
                var    o = new BezierCurve2F(
                    new Vec2F(1.1f, 2.2f),
                    new Vec2F(4.4f, 5.5f),
                    new Vec2F(7.7f, 8.8f),
                    new Vec2F(10.10f, 11.11f));

                string s = o.ToString(null, null);
                TestToStringResults(o, s, listSeparator, decimalSeparator);

                string s2 = o.ToString();
                Assert.AreEqual(s, s2);

                s = o.ToString("G", culture);
                TestToStringResults(o, s, listSeparator, decimalSeparator);

                s = o.ToString("R", culture);
                TestToStringResults(o, s, listSeparator, decimalSeparator);
            }
            finally
            {
                Thread.CurrentThread.CurrentCulture = originalCulture;
            }
        }
Пример #3
0
        private bool PickEdge(TWire edge, Point p, Graphics g)
        {
            ElementTypeInfo fromInfo  = GetElementTypeInfo(edge.FromNode, g);
            TPin            inputPin  = edge.ToRoute;
            TPin            outputPin = edge.FromRoute;

            Point p1 = edge.FromNode.Bounds.Location;
            int   x1 = p1.X + fromInfo.Size.Width;
            int   y1 = p1.Y + GetPinOffset(outputPin.Index);

            Point p2 = edge.ToNode.Bounds.Location;
            int   x2 = p2.X;
            int   y2 = p2.Y + GetPinOffset(inputPin.Index);

            int tanLen = GetTangentLength(x1, x2);

            BezierCurve2F curve = new BezierCurve2F(
                new Vec2F(x1, y1),
                new Vec2F(x1 + tanLen, y1),
                new Vec2F(x2 - tanLen, y2),
                new Vec2F(x2, y2));

            Vec2F hitPoint = new Vec2F();

            return(BezierCurve2F.Pick(curve, new Vec2F(p.X, p.Y), m_theme.PickTolerance, ref hitPoint));
        }
Пример #4
0
        /// <summary>
        /// Draws a partially defined graph edge</summary>
        /// <param name="fromNode">Source node, or null</param>
        /// <param name="fromRoute">Source route, or null</param>
        /// <param name="toNode">Destination node, or null</param>
        /// <param name="toRoute">Destination route, or null</param>
        /// <param name="label">Edge label</param>
        /// <param name="endPoint">Endpoint to substitute for source or destination, if either is null</param>
        /// <param name="g">Graphics object</param>
        public override void Draw(
            TNode fromNode,
            BoundaryRoute fromRoute,
            TNode toNode,
            BoundaryRoute toRoute,
            string label,
            Point endPoint,
            D2dGraphics g)
        {
            // put endpoint into statechart space
            var inverse = g.Transform;

            inverse.Invert();
            PointF end = Matrix3x2F.TransformPoint(inverse, endPoint);

            PointF p1;
            PointF normal1;

            if (fromNode != null)
            {
                p1 = ParameterToPoint(fromNode.Bounds, fromRoute.Position, out normal1);
            }
            else
            {
                p1      = end;
                normal1 = new Point();
            }

            PointF p4;
            PointF normal2;

            if (toNode != null)
            {
                p4 = ParameterToPoint(toNode.Bounds, toRoute.Position, out normal2);
            }
            else
            {
                p4      = end;
                normal2 = new Point();
            }

            PointF p2, p3;
            float  d = GetTransitionPoints(p1, normal1, p4, normal2, out p2, out p3);

            DrawEdgeSpline(p1, p2, p3, p4, d, m_theme.OutlineBrush, g);

            if (!string.IsNullOrEmpty(label))
            {
                BezierCurve2F curve    = new BezierCurve2F(p1, p2, p3, p4);
                Vec2F         midpoint = curve.Evaluate(0.5f);
                g.DrawText(label, m_centerText, new PointF(midpoint.X, midpoint.Y), m_theme.TextBrush);
            }
        }
Пример #5
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        private void Draw(TEdge edge, Pen pen, Graphics g)
        {
            Point p1, p2, p3, p4;
            float d = GetTransitionPoints(edge, out p1, out p2, out p3, out p4);

            DrawEdgeSpline(p1, p2, p3, p4, d, pen, g);

            BezierCurve2F curve    = new BezierCurve2F(p1, p2, p3, p4);
            Vec2F         midpoint = curve.Evaluate(0.5f);

            midpoint.X += 2;
            g.DrawString(edge.Label, m_theme.Font, m_theme.TextBrush, new PointF(midpoint.X, midpoint.Y));
        }
Пример #6
0
        private bool Pick(TEdge edge, Vec2F v)
        {
            int tolerance = m_theme.PickTolerance;

            Point p1, p2, p3, p4;

            GetTransitionPoints(edge, out p1, out p2, out p3, out p4);

            // check for hit on transition, away from endpoints
            BezierCurve2F curve    = new BezierCurve2F(p1, p2, p3, p4);
            Vec2F         hitPoint = new Vec2F();

            return(BezierCurve2F.Pick(curve, v, m_theme.PickTolerance, ref hitPoint));
        }
Пример #7
0
        /// <summary>
        /// Draws a partially defined graph edge</summary>
        /// <param name="fromNode">Source node, or null</param>
        /// <param name="fromRoute">Source route, or null</param>
        /// <param name="toNode">Destination node, or null</param>
        /// <param name="toRoute">Destination route, or null</param>
        /// <param name="label">Edge label</param>
        /// <param name="endPoint">Endpoint to substitute for source or destination, if either is null</param>
        /// <param name="g">Graphics object</param>
        public override void Draw(
            TNode fromNode,
            BoundaryRoute fromRoute,
            TNode toNode,
            BoundaryRoute toRoute,
            string label,
            Point endPoint,
            Graphics g)
        {
            // put endpoint into statechart space
            endPoint = GdiUtil.InverseTransform(g.Transform, endPoint);

            Point p1;
            Point normal1;

            if (fromNode != null)
            {
                p1 = ParameterToPoint(fromNode.Bounds, fromRoute.Position, out normal1);
            }
            else
            {
                p1      = endPoint;
                normal1 = new Point();
            }

            Point p4;
            Point normal2;

            if (toNode != null)
            {
                p4 = ParameterToPoint(toNode.Bounds, toRoute.Position, out normal2);
            }
            else
            {
                p4      = endPoint;
                normal2 = new Point();
            }

            Point p2, p3;
            float d = GetTransitionPoints(p1, normal1, p4, normal2, out p2, out p3);

            DrawEdgeSpline(p1, p2, p3, p4, d, m_theme.OutlinePen, g);

            BezierCurve2F curve    = new BezierCurve2F(p1, p2, p3, p4);
            Vec2F         midpoint = curve.Evaluate(0.5f);

            midpoint.X += 2;
            g.DrawString(label, m_theme.Font, m_theme.TextBrush, new PointF(midpoint.X, midpoint.Y));
        }
Пример #8
0
        private void Draw(TEdge edge, D2dBrush brush, D2dGraphics g)
        {
            PointF p1, p2, p3, p4;
            float  d = GetTransitionPoints(edge, out p1, out p2, out p3, out p4);

            DrawEdgeSpline(p1, p2, p3, p4, d, brush, g);
            GdiUtil.MakeRectangle(p1, p2);

            BezierCurve2F curve    = new BezierCurve2F(p1, p2, p3, p4);
            Vec2F         midpoint = curve.Evaluate(0.5f);

            midpoint.X += 2;
            string label = edge.Label;

            if (!string.IsNullOrEmpty(label))
            {
                g.DrawText(edge.Label, m_theme.TextFormat, new PointF(midpoint.X, midpoint.Y), m_theme.TextBrush);
            }
        }
        private void TestToStringResults(BezierCurve2F o, string s, string listSeparator, string decimalSeparator)
        {
            string[] results = s.Split(new[] { listSeparator }, StringSplitOptions.RemoveEmptyEntries);
            Assert.AreEqual(results.Length, 8);
            foreach (string oneFloatString in results)
            {
                Assert.True(oneFloatString.Contains(decimalSeparator));
            }

            Assert.AreEqual(float.Parse(results[0]), o.P1.X);
            Assert.AreEqual(float.Parse(results[1]), o.P1.Y);

            Assert.AreEqual(float.Parse(results[2]), o.P2.X);
            Assert.AreEqual(float.Parse(results[3]), o.P2.Y);

            Assert.AreEqual(float.Parse(results[4]), o.P3.X);
            Assert.AreEqual(float.Parse(results[5]), o.P3.Y);

            Assert.AreEqual(float.Parse(results[6]), o.P4.X);
            Assert.AreEqual(float.Parse(results[7]), o.P4.Y);
        }