public override bool HandleFixedUpdate() { f_controller.Velocity = Vector2.zero; f_behaviourTree.FixedUpdate(1); return(true); }
private void FixedUpdate() { BTStateReturn ret = f_bt.FixedUpdate(1); if (ret != BTStateReturn.Running) { enabled = false; } }
public override bool HandleFixedUpdate() { f_behaviourTree.FixedUpdate(1); return(true); }