public static void Jump(ClassHero classHero) { BehaviourPhysics.Force(classHero.gameObject, Vector2.up, classHero.forceJump); AudioClip audio = classHero.sfx[0]; BehaviourSound.Play(classHero.gameObject, audio); }
public void Jump() { if (CanJump()) { SoundManager.Instance.Play("SFX/Jump"); BehaviourPhysics.Force(gameObject, Vector3.up, forceJump); onFloor = false; } }