Пример #1
0
        private void ResetOrderPositions()
        {
            this._behaviourState = BehaviorRetakeCastleKeyPosition.BehaviourState.UnSet;
            this._gatheringSide  = this.DetermineGatheringSide();
            SiegeLane  siegeLane        = TeamAISiegeComponent.SiegeLanes.FirstOrDefault <SiegeLane>((Func <SiegeLane, bool>)(sl => sl.LaneSide == this._gatheringSide));
            WorldFrame defenseWaitFrame = siegeLane.DefensePoints.FirstOrDefault <ICastleKeyPosition>().DefenseWaitFrame;

            this._gatheringTacticalPos = siegeLane.DefensePoints.FirstOrDefault <ICastleKeyPosition>().WaitPosition;
            if (this._gatheringTacticalPos != null)
            {
                this._gatherOrder          = MovementOrder.MovementOrderMove(this._gatheringTacticalPos.Position);
                this._gatheringFacingOrder = FacingOrder.FacingOrderLookAtEnemy;
            }
            else if (defenseWaitFrame.Origin.IsValid)
            {
                double num = (double)defenseWaitFrame.Rotation.f.Normalize();
                this._gatherOrder          = MovementOrder.MovementOrderMove(defenseWaitFrame.Origin);
                this._gatheringFacingOrder = FacingOrder.FacingOrderLookAtEnemy;
            }
            else
            {
                this._gatherOrder          = MovementOrder.MovementOrderMove(this.formation.QuerySystem.MedianPosition);
                this._gatheringFacingOrder = FacingOrder.FacingOrderLookAtEnemy;
            }
            this._attackOrder       = MovementOrder.MovementOrderMove(TeamAISiegeComponent.SiegeLanes.FirstOrDefault <SiegeLane>((Func <SiegeLane, bool>)(sl => sl.LaneSide == this.behaviorSide)).DefensePoints.FirstOrDefault <ICastleKeyPosition>().MiddleFrame.Origin);
            this._attackFacingOrder = FacingOrder.FacingOrderLookAtEnemy;
            this.CurrentOrder       = this._behaviourState == BehaviorRetakeCastleKeyPosition.BehaviourState.Attacking ? this._attackOrder : this._gatherOrder;
            this.CurrentFacingOrder = this._behaviourState == BehaviorRetakeCastleKeyPosition.BehaviourState.Attacking ? this._attackFacingOrder : this._gatheringFacingOrder;
        }
Пример #2
0
 public BehaviorRetakeCastleKeyPosition(Formation formation)
     : base(formation)
 {
     this._teamAISiegeDefender = formation.Team.TeamAI as TeamAISiegeDefender;
     this._behaviourState      = BehaviorRetakeCastleKeyPosition.BehaviourState.UnSet;
     this.behaviorSide         = formation.AI.Side;
     this.ResetOrderPositions();
 }