Пример #1
0
 private void SaveCurrentBehavior()
 {
     if (_behavior.Name != string.Empty)
     {
         _behavior.ResetControllers();
         foreach (Node node in BeComRules.Nodes)
         {
             var rule = (Rule)node.Tag;
             rule.Priority = node.Index;
             _behavior.CombatController.AddRule(rule);
         }
         foreach (Node node in BeBuffRules.Nodes)
         {
             var rule = (Rule)node.Tag;
             rule.Priority = node.Index;
             _behavior.BuffController.AddRule(rule);
         }
         foreach (Node node in BePullRules.Nodes)
         {
             var rule = (Rule)node.Tag;
             rule.Priority = node.Index;
             _behavior.PullController.AddRule(rule);
         }
         foreach (Node node in BeRestRules.Nodes)
         {
             var rule = (Rule)node.Tag;
             rule.Priority = node.Index;
             _behavior.RestController.AddRule(rule);
         }
         foreach (Node node in BePrePullRules.Nodes)
         {
             var rule = (Rule)node.Tag;
             rule.Priority = node.Index;
             _behavior.PrePullController.AddRule(rule);
         }
         _behavior.CombatDistance  = BeCombatDistance.Value;
         _behavior.PullDistance    = BePullDistance.Value;
         _behavior.PrePullDistance = BePrePullDistance.Value;
         _behavior.UseAutoAttack   = BeEnableAutoAttack.Checked;
         _behavior.SendPet         = BeSendPet.Checked;
         _behavior.GlobalCooldown  = BeGlobalCooldown.Value;
         _behavior.Save();
     }
 }
Пример #2
0
 private void BeTbNewBehaviorPreviewKeyDown(object sender, PreviewKeyDownEventArgs e)
 {
     if (e.KeyValue == 13)
     {
         SaveCurrentBehavior();
         _behavior = new BehaviorController {
             Name = BeTBNewBehavior.Text
         };
         _behavior.ResetControllers();
         ClearTree(BeComRules);
         ClearTree(BePullRules);
         ClearTree(BePrePullRules);
         ClearTree(BeBuffRules);
         ClearTree(BeRestRules);
         BeTBSelectBehavior.Items.Add(_behavior.Name);
         BeTBSelectBehavior.SelectedIndex    = BeTBSelectBehavior.FindStringExact(_behavior.Name);
         BeTBNewBehavior.Text                = "Enter name and press return to create new behavior.";
         PveBehaviorSettings.LoadedBeharvior = _behavior.Name;
         SaveCurrentBehavior();
         LoadBehavior();
     }
 }