private void OnEnable() { synchroniser = BeatSynchroniser.Instance; animator = GetComponent <Animator>(); // The rocking animation is a bit much, just do the squishing animation // towerPlacer = TowerPlacer.Instance; // towerPlacer.OnTowerPlaced += StartRockingIfIAmPlaced; }
private void Start() { conductor = BeatSynchroniser.Instance; }