private void OnEnable()
 {
     synchroniser = BeatSynchroniser.Instance;
     animator     = GetComponent <Animator>();
     // The rocking animation is a bit much, just do the squishing animation
     // towerPlacer = TowerPlacer.Instance;
     // towerPlacer.OnTowerPlaced += StartRockingIfIAmPlaced;
 }
Beispiel #2
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 private void Start()
 {
     conductor = BeatSynchroniser.Instance;
 }