public int[] Trans() { BeamFlag.OpenLaserAndFlash(); var data = Camera.Acquire(); BeamFlag.CloseLaserAndFlash(); return(data); }
public uint Trans(int[] dataBuffer) { BeamFlag.OpenLaserAndFlash(); var ret = Camera.Acquire(dataBuffer); BeamFlag.CloseLaserAndFlash(); return(ret); }
public uint Dark(int[] dataBuffer) { BeamFlag.CloseLaserAndFlash(); return(Camera.Acquire(dataBuffer)); }
public int[] Dark() { BeamFlag.CloseLaserAndFlash(); return(Camera.Acquire()); }